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14,461 Commits over 1,614 Days - 0.37cph!

2 Years Ago
Launcher: When using a generated game config, make use of its MaxPlayers
2 Years Ago
ShaderGraph: Fix shader compile error trying to set material input to float2
2 Years Ago
ShaderGraph: Add secondary coord and tiling options to texture coordinate node
2 Years Ago
Update issue templates
2 Years Ago
vr: don't log spam unknown controller types, log once vr: aware of vive focus 3 just so VrInput.IsVive is consistent
2 Years Ago
Fix cubemap reflections debug vis to have correct behaviour, queued by a shader compile
2 Years Ago
On SteamMatchmaking_OnLobbyGameCreated, leave current GameLobby, should resolve players getting booted out of newly created games one by one
2 Years Ago
Fix blendable only showing one channel
2 Years Ago
Warn when trying to save outside of search paths instead of NRE
2 Years Ago
ShaderGraph: Add subtract node
2 Years Ago
ShaderGraph (#807) Merge Shader Graph https://files.facepunch.com/layla/1b1711b1/sbox-dev_Z6Mk0xaaSB.png
2 Years Ago
Use text-overflow in has-latest ChatEntry, fixes user messages spanning the whole screen :flushed: https://files.facepunch.com/devultj/1b1711b1/sbox_RQipXQ40dm.png
2 Years Ago
Don't shrink the player count on server & lobby widget entries
2 Years Ago
Add support for text-overflow css property (#803) text-overflow is now supported with `clip` or `ellipsis`
2 Years Ago
Cleanup Shader ID preview, add more preview modes to tools UI
2 Years Ago
Assert CSceneObject::ClearMeshInstanceData if owner CSceneObject::DestroyMeshInstanceData() for owned data Avoid dynamic alloc for scene object tags in most cases vmat build (.vfx -> .shader mainly) citizen compile: I think Max may have pushed whilst this was referencing some WIP stuff?
2 Years Ago
Don't use [CanEdit(SomeType, typeName)] for all SomeType properties Unless typeName is just "sometype" https://files.facepunch.com/ziks/1b1711b1/5BoYCf6102.png
2 Years Ago
Fix CUBEMAP_REFLECTIONS debug view on both material api and valve code, needs a full shader compile Remove ShaderIDColors list, shader id colors list is generated procedually, add baked lightmapping debug modes to material API Recompile blendable with latest changes
2 Years Ago
Add the ability to fetch the world mapping dimensions in shaders `int2 g_vWorldMappingDims< Source( MappingDimensions ); >;`
2 Years Ago
Render state overrider Merge pull request #804 from Facepunch/render-state-override Automatically override render states for shaders You no longer need to define `DEPTH_STATE_ALREADY_SET`, `CULL_MODE_ALREADY_SET`, `STENCIL_ALREADY_SET`, `BLEND_MODE_ALREADY_SET`, `COLOR_WRITE_ALREADY_SET`
2 Years Ago
Tools: Support `Editor( "tags" )` which internally uses TagEdit - and give TagEdit a default convertor if one is not set
2 Years Ago
Use TagEdit on entity inspector https://files.facepunch.com/devultj/1b1711b1/sbox_4i2cOMCa2n.png
2 Years Ago
Darken directional AO results a tiny bit to have better contact https://i.imgur.com/rLmUM0I.png Fix most debug views
2 Years Ago
Start and stop snd_event_alignedbox sounds based on range, we only want to play sounds that can be heard
2 Years Ago
Fix tangent generation not working correctly for ShadingModelValveStandard, fixes directional lightmaps looking messy on custom shaders https://i.imgur.com/JlZGHHH.png
2 Years Ago
ModelEntity.(Local)Position/Rotation affects all physics bodies, not just the first one sboxgame/issues/issues/2916
2 Years Ago
sfm: embedded c# asset browser sfm: fix drag drop assets from asset browser sfm: resolve drag dropped cloud assets https://files.facepunch.com/matt/1b1611b1/sbox-dev_rr6iJVzPcd.png
2 Years Ago
Remove S_TRANSFORM_CONSTANT_BUFFER
2 Years Ago
Citizen: added a fourth, head-only LOD level (see commit comments) Head_LOD4 further reduces the tris count, but most importantly completely removes the eyes. This means one less material called, which, in turn, means one less draw call per character at very long distances.
2 Years Ago
Project Creator: When creating project from template, exclude directories starting with period (.git, .vs, etc) while making sure to include .localization
2 Years Ago
Add IComponent.Name, set it when deserializing prefabs (since we're storing names already) - fall back to DisplayInfo name if not set / created in code. Use IComponent.ToString for EntityList.ComponentNode
2 Years Ago
Rework Int/FloatProperty drag value change Works much better for ints now, faster value change when further vertically from the slider (rather than changing speed from top of the screen)
2 Years Ago
Add special character validation to package ident
2 Years Ago
Fixes mouse clicks getting eaten when they shouldn't
2 Years Ago
concrete bollard base adjustments
2 Years Ago
metal wheely bin -revised textures and bake -revised physics shapes -revised hinge behaviour - lods Merge branch 'master' of sbox
2 Years Ago
Fix scene model flex overrides not being properly initialized
2 Years Ago
Add abstract AnimationSequence API that both animated entity and scene model can use Implement AnimationSequence for scene model Add animation picker to assetpreview to test API (if we want to keep it) https://files.facepunch.com/layla/1b1411b1/sbox_uS7rxaNYTg.mp4 Revert test TypeForwardedTo AnimationSequence (hopefully fix managed test failing)
2 Years Ago
oil_drum asset refinement Texture refinement for explosive variant Made standard oil_drum tintable https://files.facepunch.com/jason/1b1411b1/sbox_LvPBiOXunc.png https://files.facepunch.com/jason/1b1411b1/sbox_6BMn8GfRPN.png
2 Years Ago
Added Copy/Paste Path options to Asset/Resource properties https://files.facepunch.com/rubat/1b1411b1/ea0OY53sKZ.png Also fixed resource properties context menu not functioning.
2 Years Ago
LODs for Loose Jeans + some adjustments to previous LODs
2 Years Ago
Fix self illumination emit light where it's not supposed to
2 Years Ago
Supporting INetworkSerializer types as RPC parameters
2 Years Ago
[Predicted] Support for BaseNetworkable and Components (#794) * Initial commit * Iterate through BaseNetworkable properties too
2 Years Ago
Use high resolution texture for self illum mask
2 Years Ago
Tshirt LODs
2 Years Ago
Swallow game input if window recently became active
2 Years Ago
Make sure FriendEntry Status doesn't get too long - made some minor style changes to FriendList
2 Years Ago
Make the party owner send a command to their party when creating / joining a game lobby. Party members will then try to join that lobby
2 Years Ago
Don't set "lobby" presence data for parties, since we're using this to join games / game lobbies, it'd show up for parties and upon joining would break your state