branchsbox/mastercancel

13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties
2 Years Ago
Allows panel transforms to transition between different unit types
2 Years Ago
Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
2 Years Ago
Citizen/clothing: LOD3 updates Merge branch 'master' of sbox
2 Years Ago
Documentation pass ResourceProperty can support multiple asset types Merge branch 'master' of sbox
2 Years Ago
rubber gloves thumbnail
2 Years Ago
Rubber Gloves Finally here, after 265 days of waiting... LODs coming soon. https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg
2 Years Ago
Color picker sliders take focus, fixes hex input not getting blurred or updating its value
2 Years Ago
New Outfit Piece! - Hivis Jacket https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png Hivis Jacket to help complete the Police outfit! Skinning adjustments coming soon.
2 Years Ago
Citizen/clothing: updated buttoned shirt LOD3 Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs)
2 Years Ago
ResourceProperty better handles invalid asset types
2 Years Ago
Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values
2 Years Ago
Remove my old remote package code, this is all handled by vmap metadata now Simple static Selection API for Hammer for getting / setting selected map nodes Stop duplicate "Navigate to Folder" in asset context menu when multiple asset browsers exist What the fuck did I make this native pointer nullable for Add Hammer specific asset context menu for selecting objects using assets and that sort of stuff https://files.facepunch.com/matt/1b1911b1/sbox_9pAdMcU4JQ.png
2 Years Ago
Don't return the dir we're searching in
2 Years Ago
RedirectFileSystem handles FindDirectory too
2 Years Ago
Fix RedirectFileSystem not checking directory when enumerating paths
2 Years Ago
Revert "Fix FindFile returning bullshit paths we didn't search for" This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
2 Years Ago
Fix FindFile returning bullshit paths we didn't search for
2 Years Ago
Citizen/clothing: summer shorts skinning update + clipping fix
2 Years Ago
Obsolete warning fixes Fixed exception when trying to (de)serialize custom asset lists/arrays Fixed DebugOverlay.Texture documentation comment
2 Years Ago
Make Hitbox constructor internal
2 Years Ago
fixed advertising board glass position, fixed office desk colliders Merge branch 'master' of sbox
2 Years Ago
Added sphere ao proxy shapes
2 Years Ago
Seems to fix sbox/issues/549 Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months" This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b.
2 Years Ago
Fix AO proxies Tone down the intensity, we haven't authored AO proxies properly for a few months
2 Years Ago
Add DebugOverlay.Texture
2 Years Ago
Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera
2 Years Ago
Add starting & current colors to color picker Pack color picker specific widgets into partials ColorProperty picker tweaks Add hex value input to color picker
2 Years Ago
Hitbox Tags (#562) - Added Hitbox, Hitbox.HasTag, Hitbox.HasAllTags, Hitbox.HasAnyTags, Hitbox.GetName - Added TraceResult.Hitbox, DamageInfo.Hitbox - Obsoleted DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup You'll have to update your code to get hitboxes to work again (headshots, etc) - check the wiki page @ https://wiki.facepunch.com/sbox/Hitboxes
2 Years Ago
Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass
2 Years Ago
Documentation pass Added Angles.Forward, obsoleted Angles.Direction
2 Years Ago
cctv_globe, ceiling light glass material tweak
2 Years Ago
Add Widget.OnDragMove
2 Years Ago
Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list
2 Years Ago
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
2 Years Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
2 Years Ago
Asset browser can find cloud sounds, SoundDropTarget supports async setting from package
2 Years Ago
Asset publishing widget doesn't stomp potential asset editor Can publish sound and soundscape assets Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided
2 Years Ago
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
2 Years Ago
Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps
2 Years Ago
Replace rect definition picker with our own whilst I'm here Add Asset.GetAdditionalRelatedFiles() Upload hotspot .rect for a material asset, only for single assets and not games
2 Years Ago
DragData.Files does not rely on file:/// prefix Add category to angular fog related properties
2 Years Ago
Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162
2 Years Ago
Create text gradients with Skia, fixes overwriting strokes and emojis * Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions * Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text * Removed text background image from stylesheet parsing * Added new GradientInfo class, generated during stylesheet parsing * Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit
2 Years Ago
also update constructor docs to reflect the range too
2 Years Ago
properly document ColorHsv to be 0->360 instead of 0->1
2 Years Ago
AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser
2 Years Ago
Replace asset picking with our own in more native situations * Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers * QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker * Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap
2 Years Ago
Allow glow occlusion color & line width to be customizable Fixes sbox-issues/issues/2395
2 Years Ago
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend build shaders Merge pull request #576 from Facepunch/blend-cleanup Blend cleanup