13,509 Commits over 1,522 Days - 0.37cph!
Make CanEditAttribute uninheritable
Fixes IntSliderProperty being applied to float properties
Allows panel transforms to transition between different unit types
Update asset list property editor drag'n'drop
Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
Citizen/clothing: LOD3 updates
Merge branch 'master' of sbox
Documentation pass
ResourceProperty can support multiple asset types
Merge branch 'master' of sbox
Rubber Gloves
Finally here, after 265 days of waiting...
LODs coming soon.
https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg
Color picker sliders take focus, fixes hex input not getting blurred or updating its value
New Outfit Piece! - Hivis Jacket
https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png
Hivis Jacket to help complete the Police outfit!
Skinning adjustments coming soon.
Citizen/clothing: updated buttoned shirt LOD3
Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs)
ResourceProperty better handles invalid asset types
Added implicit casts to System.Numerics variations of Vector2/Rotation
Matches Vector3 & Vector4
Update summary of Vectot3.EulerAngles to better represent what it does
Integer Slider Property no longer shows decimal point values
Remove my old remote package code, this is all handled by vmap metadata now
Simple static Selection API for Hammer for getting / setting selected map nodes
Stop duplicate "Navigate to Folder" in asset context menu when multiple asset browsers exist
What the fuck did I make this native pointer nullable for
Add Hammer specific asset context menu for selecting objects using assets and that sort of stuff
https://files.facepunch.com/matt/1b1911b1/sbox_9pAdMcU4JQ.png
Don't return the dir we're searching in
RedirectFileSystem handles FindDirectory too
Fix RedirectFileSystem not checking directory when enumerating paths
Revert "Fix FindFile returning bullshit paths we didn't search for"
This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
Fix FindFile returning bullshit paths we didn't search for
Citizen/clothing: summer shorts skinning update + clipping fix
Obsolete warning fixes
Fixed exception when trying to (de)serialize custom asset lists/arrays
Fixed DebugOverlay.Texture documentation comment
Make Hitbox constructor internal
fixed advertising board glass position, fixed office desk colliders
Merge branch 'master' of sbox
Added sphere ao proxy shapes
Seems to fix sbox/issues/549
Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months"
This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b.
Fix AO proxies
Tone down the intensity, we haven't authored AO proxies properly for a few months
Allow Graphics.RenderToTexture to be used outside of render block
Add Ortho settings to SceneCamera
Add starting & current colors to color picker
Pack color picker specific widgets into partials
ColorProperty picker tweaks
Add hex value input to color picker
Hitbox Tags (#562)
- Added Hitbox, Hitbox.HasTag, Hitbox.HasAllTags, Hitbox.HasAnyTags, Hitbox.GetName
- Added TraceResult.Hitbox, DamageInfo.Hitbox
- Obsoleted DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup
You'll have to update your code to get hitboxes to work again (headshots, etc) - check the wiki page @ https://wiki.facepunch.com/sbox/Hitboxes
Set ConsoleSystem.Caller to Local.Client for clientside concommands
Documentation pass
Documentation pass
Added Angles.Forward, obsoleted Angles.Direction
cctv_globe, ceiling light glass material tweak
Animgraph: Don't allow tags or other items to be removed when preview mode is active
Animgraph: Disable state machine condition list when preview mode is active
Animgraph: Do the same for state machine tag list
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
Asset browser can find cloud sounds, SoundDropTarget supports async setting from package
Asset publishing widget doesn't stomp potential asset editor
Can publish sound and soundscape assets
Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps
Replace rect definition picker with our own whilst I'm here
Add Asset.GetAdditionalRelatedFiles()
Upload hotspot .rect for a material asset, only for single assets and not games
DragData.Files does not rely on file:/// prefix
Add category to angular fog related properties
Fixed OGG files not receiving correct duration (Recompiles needed)
Added SoundFile.IsValid
Error handling for SoundFilePreview
ConditionalVisibilityAttribute works for child sheets
sbox-issues/issues/2162
Create text gradients with Skia, fixes overwriting strokes and emojis
* Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions
* Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text
* Removed text background image from stylesheet parsing
* Added new GradientInfo class, generated during stylesheet parsing
* Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit
also update constructor docs to reflect the range too
properly document ColorHsv to be 0->360 instead of 0->1
AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser
Replace asset picking with our own in more native situations
* Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers
* QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker
* Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap
Allow glow occlusion color & line width to be customizable
Fixes sbox-issues/issues/2395
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend
build shaders
Merge pull request #576 from Facepunch/blend-cleanup
Blend cleanup