201,122 Commits over 4,171 Days - 2.01cph!
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
Added a debug scene for SESSAO
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
added machete
added sword
stone spear takes resources instead of wood spear (exploit fix)
lowered cost of salvaged icepick
Fixed CommandBufferManager edit-mode shenanigans
bone knife takes less cloth
bone club does more damage
Re-positioned 3rd person salvaged tools
fixed bug with wickspark showing up as a white cube at distance, increased HDR value
survey charges less likely to slide down hills
updated survey charge visuals
updated survey charge icon
can throw survey charge farther
Quick rush fix for minecrafty / water horizon issues
Deprecated DontBecomeSolidWithPlayerInside
Added volume checks on deployable and construction placement
Cleaned up quick fix from previous commit
Ghetto hack for SSAO due to command-buffer nonsense
Consistent fade on underwater spec occ
fixed the attack animations for the new sword
added a stabbing animation for later (if helk decides to add a stabbing attack)
played the throw animation when the player throws a spear.
FOR FUCK SAKE big pipes
FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness
FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
Indoor ambience volume reduction tuning
traps spawn in supply drop
landmine activates after you walk off it
landmine can be disarmed by someone other than who set it off (and they receive one)
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject
Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup.
Items are registered with their parent Zone and have materials assigned during creation/startup
compile error fixes
fix landmine not showing +1 when picked up
made sword/machete blueprints more common
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
Fixed construction placement guide snapping away when someone walks into the building volume
Temporarily reverted GameTrace
Cleanup. Billboard tint stuff.
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tweaked the position of the worldmodels for some of the melee weapons
Better (flatter) vertex shading on leafboards.
Fixed that deployables would block building block placement
Fixed that deployables required a default distance of 1 between each other (now 0.5 again)
Fixed foundation step and triangle foundation placement verification being fucked
Added more detailed deploy volumes to a lot of deployables
Network++
Changed serverside player collider to the same capsule local player movement uses
Removed "Max Decals" setting from the F2 menu (unused)
Fixed F2 menu UI elements ignoring convar changes made via console
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
Quadautom's source files.