200,917 Commits over 4,171 Days - 2.01cph!
croc + bird vpaint and rig
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items
Moved to latest Steam API
Latest Steam API binaries
Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
Swamp bank test, maybe I made smartobject_test really bad for testing and more of a biome vignette. Whatves!
* GitSync
* Fixed Linux build error
* Possible fix for Linux autorefresh
* GitSync
* Fixed OSX Build error
* Removed 2 obsolete/no longer user Steamworks API files
* Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
Weeping swamp tester for Bill.
OSX build fix (hopefully)
- More whitebox level work
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Added a string extension that lets us color strings. Might be nice for more readable debug logging? Testing on GameManager.
Added TribeSpawn topology layer
Cleaning up FoliageTools a bit
Cleared out smartobject_test
Added swamp_test scene
Fixed an offset on the toptier door, removed hatch
Started ui refactor. Moved item info + files into one folder per item.
shifted environment prefabs.
Crafted items use skin properly
- Started filling whitebox level with spawns
made court area bigger, added new ground and added new lighting and camera settings
made court area bigger, added new ground and added new lighting and camera settings
-activities all use autoproperties for consistency
-adapted to the new format (ie. can now define activity raising in editor, as an action)
Allow less text in the console
Cleanup source files in root