200,276 Commits over 4,140 Days - 2.02cph!
Fix some impact sounds playing twice
Fix viewmodel sounds not switching to first person correctly
Fix hitmarker not being impacted by volume slider
FOR FUCK SAKE flying height
!A room prefab with height test variation
FOR FUCK SAKE foom prefab floor setup
FOR FUCK SAKE adjust camera background and far clip plane
!A factory modular piece variation
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Added ConVar.Global.gamepool - disabled by default
Fixed NRE in GamePhysics.Trace
Extra timewarnings to find the source of some server perf spikes
Reverted stability change so that all buildings don't fall down on server restart
Fixed phantom player models
Timewarnings
New alternate character costumes textures.
- Mouse cursor is no longer hidden in editor
- Shop UI WIP
- Upgrade work
- Folder tidy
Effect transition back to idle
Line-up scene new materials, models and shader. Scene adjustments.
More sound recycling errors
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
Fixed NRE in ConstructionCollision
Subtracted redundant changeset
11095
Warn if skipping saving an entity because of some bullshit
UnityEngine.Entity.SV.Savelist.Counts.txt
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
Added costume colour variations.
- More upgrades/shop + UI
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors)
Fixed console not receiving messages that have been logged before it has been opened for the first time
Fixed sounds not destroying
Fixed IndexOutOfBounds exception in SoundModulation
Fixed sleeping bag placement on foundations
Fixed bed placement on foundations
Fixed NRE in CreateByPartialName
NRE fix
Re-exporting tweaks prefab
Added prefab warmup (off by default)
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
FOR FUCK SAKE minimap material
FOR FUCK SAKE prefab room
!A new room
Added MachnineSettingsEditor : EntityComponentSettingsEditor
Added ContainerSettingsEditor : EntityComponentSettingsEditor
Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor
Minor code consistency refactor in Agent+Need, replaced delegates with Actions#
Disabled reflections in TOD for now