200,183 Commits over 4,140 Days - 2.01cph!
Tweaked entity bounds of building blocks
Added readme to default branch
Secret branch steamworks paths
Fixed barricade placement on constructions being very finicky
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RustBuilder crashes - unhelpful
Timings on server startup align a bit more nicely
Making changes to road meshing.
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap cam far clip and post process
FOR FUCK SAKE factory asset
FOR FUCK SAKE dungeon file sorting
Fixed selected item name not showing up (thanks HarryMachin)
Igor facial celeb animations
Igor win facial anim re-export
adding lava court inner and outer textures WIP
adding lava court inner and outer textures WIP
Updated scene
New bars and portraits
Fixed broken weapon reload
* GitSync
* Added new TF2 map icons and a few L4D1 map icons
updated Igor facial anims
Most of road texturing set up.
Owl lose & another win anim
Post-build deployment, GUID: 8a23f8cc-c3d3-4f83-9abc-097038db50ac
Emotes now have priorty which is used for weighted randomisation from the pool
Added some new sounds for male idle, hunger and tiredness
Moved GameStates and GameSpeeds enums to their own files
Made GameState and GameSpeed properties static in GameManager
Disabled combat abilities being scored by DM for now due to bugs
TOD Tweak
Don't allocate cells / batches if collider batching is disabled
Reverting input manager to pre camera v3 state
Default UIManager.isVisible to false
Remove drag modifier input check in PlayerController rect selection
Added Bootil::Platform::GetMemoryUsedPrivate()