200,183 Commits over 4,140 Days - 2.01cph!
client compile fix (sorry!)
Fixed "Look rotation viewing vector is zero" logs
Cursor state stuff, added contextual cursor variations
Radial button tinkering
Renamed ISelectable > IInteractable
UnityEvents for Entity destruction
FOR FUCK SAKE factory model collision
FOR FUCK SAKE factory room prefab / add more room to the generator
!A factory modular pieces variations
Added idle anim for hex effect
Added DDraw shader to "always include" list
Mesh collider are now generated.
Fixing PlayerController interaction issues
Updated HUD to play anims
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes
Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes
Water2.5: Changed transparent order queue
Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
Water2.5: Fixed SSAO command buffer ordering
Water2.5: Fixed rivers getting ocean wave displacement
Added Owl forehand stretch & win anim WIP
Building blocks use more accurate colliders
Fixed stair rotation exploit
Send server info with bug reports
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
Removed the 20 character addon name limit
Commenting out bad emote stuff
Reverted bad analytics manager settings
Added ColorfulFX third party
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fixed foundation.steps.collision orientation
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
Added profile blocks to saves
working on lava court texture
Entity max distance conditional uses the distance to the entity bounds instead of its origin
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Re-enabled resolution dialog
ItemContainer.Save garbage
Water2.5: Touched river shader. Because unity.
Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore