200,001 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #11
- Added a 4 turret floating turret
Automated Windows Build #12
- Standalone floor base prefab
Addding more stat modifiers to various effects, renaming stuff
added new cloud city landing lights adding cloud city cloth anims
added new cloud city landing lights adding cloud city cloth anims
Automated Windows Build #13
Automated Linux Build #14
Adding more to building editor.
New signs textures
Models, LODs
Implemented picture frame signs
FOR FUCK SAKE energy item prefab
FOR FUCK SAKE loot texture
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
More WeatherSettings, enabled weather
Added atmospheric music track 16
Weather volume prefab layer + audio mixer fix
Fixed rivers rendering over other transparents
FOR FUCK SAKE tilest with WIP enranceB
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- Timmy Turrets wip boss fight
- Placeholder Timmy Turrets animations for up/down
More Building Editor Shit.
FOR FUCK SAKE wip prefab room start B with random location spawn
- Started coding Timmy Turrets boss fight
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed that sneaky start/play crash; updated RustNative binaries
Assembly Loading, attributes
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now)
!A alternate start room