199,909 Commits over 4,140 Days - 2.01cph!
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- Enemies start using abilities from the first level not the second now
Automated Linux Build #19
Reverted 5.3b4 API updated crap
Automated Linux DS Build #19
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
- Added a shittier quality profile
Doors/gates use animations (client and serverside)
Doors/gates use animations (client and serverside)
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Tall pines now require an axe to harvest, as does harvesting a bush for sticks
Fixed emotes not working
Rain rains
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
- Fix for the resolution reverting to 720p
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Rotation changes to stone hatchet world prefab
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
Removed animators from stuff that shouldn't have them
Fixed energy ticking twice like a twat
- Excluded some cheat stuff from build
* Fixed some soundscapes being removed when cleanin up the map
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Automated Windows Build #21
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
fixed pumpjack disconnect error upon repairing
merged sentry guide into main
merged sentry guide into main
- Shader/image effect quality settings
- Tons of meta files ?
Sticks can be harvested from trees, and will grow slowly
- Moved vignette/analogue tv from high to medium
fixed beartraps always looking unarmed
canceling a craft breaks any items with condition in the recipie before returning them
Can rotate turrets to face a different area (when offline)
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
Character concept sketches.
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)