197,431 Commits over 4,110 Days - 2.00cph!

9 Years Ago
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9 Years Ago
Updated train_track material to include tint mask inclusion keyword
9 Years Ago
Fixed pivot points
9 Years Ago
Added optimized path to skip tint mask sampling when slot is unassigned; std and std decal shaders
9 Years Ago
Added industrial prop LODs
9 Years Ago
backup before I break it
9 Years Ago
stone hut requires 4 pelts 213 stones 21 sticks
9 Years Ago
biome tinting for player buildings and objects test
9 Years Ago
Set texture properly when resettodefault Import Version2 properly (for conversion) Indicate old items Detect changes, reload textures automatically Changelog field Export to folder (for preview)
9 Years Ago
Fixed rare-ish infinite loop in SoundManager
9 Years Ago
Cherry picked blend layer fixes from prerelease
9 Years Ago
Touched std/blend layer shaders, just in case
9 Years Ago
social point sfx added to anim
9 Years Ago
Added some lights for debug to the dome Updated military tunnels
9 Years Ago
new unit sound type
9 Years Ago
edit
9 Years Ago
missed a bit
9 Years Ago
chat sounds added to anim
9 Years Ago
file name changes
9 Years Ago
file name edits
9 Years Ago
Social-Chat UnitSoundType, data
9 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
9 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
9 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
9 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
9 Years Ago
Merged with IDestroyEvent branch. Forgot to do this ages ago.
9 Years Ago
Quick mp5 gunshots for helk
9 Years Ago
Fixed infinate reloading bug
9 Years Ago
latest human data with social_ in anim names + some other stuff
9 Years Ago
re export to make sure all data is latest and links from sauce are correct
9 Years Ago
Bring FMOD crash prevention delay times up to old values
9 Years Ago
added social_ to the social anims to help sort them
9 Years Ago
conversation edits
9 Years Ago
Added parent to entity info Added find_parent command
9 Years Ago
Network++
9 Years Ago
Do budgeted sound updates via Update instead of a coroutine
9 Years Ago
Fixed error in entity find commands when group is null
9 Years Ago
Merged from root
9 Years Ago
Remove debug.log call
9 Years Ago
merge from main/soundocclusion
9 Years Ago
merge from main/soundocclusion
9 Years Ago
merge fixes
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
9 Years Ago
9 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
9 Years Ago
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
9 Years Ago
added AmbientLightLOD for vince
9 Years Ago
protocol++