196,838 Commits over 4,110 Days - 2.00cph!

9 Years Ago
bonus obeys maximum limit
9 Years Ago
Rename file
9 Years Ago
Edit AI modules settings directly in AI Designer without having to inspect the asset in the regular unity inspector
9 Years Ago
Fixed NRE in SQLite Fixed SendMessage being used to call OnAttacked instead of calling directly
9 Years Ago
More memory optimizations
9 Years Ago
tutorial task sfx
9 Years Ago
quality settings.
9 Years Ago
Added "Equip Weapon In Combat" GoalPlan to the Human/Items AI Module
9 Years Ago
Replaced some bools with an enum context setup in BeforeEditor Behaviours can be edited in-line/nested in the AI Designer BehaviourChain view
9 Years Ago
Network allocation tweaks
9 Years Ago
Network allocation tweaks
9 Years Ago
When we equip a weapon, that weapon's first (combat) ability is automatically set as active combat ability in Combat+Callbacks.
9 Years Ago
Merged from Equip and Stow branch.
9 Years Ago
Merged from main.
9 Years Ago
Fixed data parameter id collision between stow equipped item and jog to sneaking range (goal plans). We now use Guid to generate a random number for the next data parameter id (and downgrade that 128bit number to 32bit for now...)
9 Years Ago
Editor code was making the panda sad.
9 Years Ago
Fixed perception range condition
9 Years Ago
BehaviourChainElement generates descriptive text Updated descriptions for many Abilties and Interactions Removed the Breeding module from humans
9 Years Ago
Yet another merge from main
9 Years Ago
Fight Common/Combat/Offensive/Fight Goal having a bad condition
9 Years Ago
We mergeth yeteth again!
9 Years Ago
Fixed Humam/Combat missing blackboard read
9 Years Ago
- Area definitions can now specify the order they're played in - game now actually plays the areas in order, not just the hardcoded one
9 Years Ago
Merged from main.
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Cleanup.
9 Years Ago
Naming scheme.
9 Years Ago
Damage files.
bot
9 Years Ago
Automated Linux DS Build #381
bot
9 Years Ago
Automated Windows Build #381
bot
9 Years Ago
Automated OSX Build #381
9 Years Ago
Small eye tweaks. Reintroduced slightly different spec as a test. Made the blink actually proper instead of upside down.
bot
9 Years Ago
Automated Linux Build #381
9 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
9 Years Ago
Save
9 Years Ago
Fixed SetCombatTarget not setting Desire.PlayerCreated correctly
9 Years Ago
Combat AI cleanup
9 Years Ago
FOR FUCK SAKE asteroid adding collision/minimap FOR FUCK SAKE rebuild asteroid rotoz tile FOR FUCK SAKE asteroid room, fiuxing issue, adding ramdomness FOR FUCK SAKE removing old tileset cleaning asset
9 Years Ago
Compile fix
9 Years Ago
More Desires stuff, partial revert to allow pre-created desires to be directly added
9 Years Ago
Desire data assingment fixes
9 Years Ago
Desire momentum drain rate is slower for player created Desires Fixed ActionConstructBuilding not de-registering the Unit as an active builder on break
9 Years Ago
More Desires tweaks
9 Years Ago
Desire creation consistency/tweaks Fixed Ability:Flee not removing flee flag at end of ActionChain
bot
9 Years Ago
Automated Linux DS Build #380
9 Years Ago
Items/Building and Warmth AI Module tweaks, mostly weighting
9 Years Ago
Tooltip tweaks
9 Years Ago
Minor ItemDesire.CanBeFulfilled tweaks
9 Years Ago
Split up combat AI into a few seperate modules. Put player command related behaviours in their own module, only used by humans