196,616 Commits over 4,110 Days - 1.99cph!

9 Years Ago
Finished high level water shader refactor
9 Years Ago
FOR FUCK SAKE rotor pipe prefab tile system (almost usable but not quite yet~) FOR FUCK SAKE rotorz database
9 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
9 Years Ago
Merge from main
9 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
9 Years Ago
Added Selectors, plus templates Moved all filtering functions into stat Filters class, re-organised folders a lot. Filtering is no longer semantically bound to Conditions
9 Years Ago
fixed a bug with the bandage viewmodel giving a warning
9 Years Ago
unwrapped all of beep truck
9 Years Ago
SpeedTree billboard shadow casting toggle editor tools
9 Years Ago
slightly increased starting calories
9 Years Ago
Mission feed is removed whilst waiting for players or in mission
9 Years Ago
Possible fix for server lag.
9 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
9 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
9 Years Ago
minor emission scale changes
9 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
9 Years Ago
Goals / AI database save
9 Years Ago
new atmos piece
9 Years Ago
Unified some bush prefab settings
9 Years Ago
Better handling of skill and tool requirement data through BehaviourPlanData BPD gets passed into Behaviour on creation
9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Possible shit fix for ADS fuck up
9 Years Ago
Minor tweaks to GameUI, Warmth goal weight
9 Years Ago
Crafting now uses skills and applies skill gain.
9 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Updated player preview idle
9 Years Ago
Rebuild plugins
9 Years Ago
Merged from main
9 Years Ago
Removing PVT test from benchmark (crashing shit)
9 Years Ago
basecombatentity ignite baseline
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
EffectsComponent.RemoveEffect Emotes EC null check
9 Years Ago
StatCollection.CreateStat will update existing stats that match data params
9 Years Ago
VitalSimulators NRE fix
9 Years Ago
Fixed StatsUtility.GetStat NRE
9 Years Ago
Added PlayerTaskTriggerSettingsEditor Removed old SkillRequirement struct from CraftableParameters
9 Years Ago
unwrapped almost all of exterior and underside of beep truck
9 Years Ago
Deleted Tiredness Consideration (we already have inverse energy consideration with the same repsonse curve)
9 Years Ago
Removed StatTypes enum, now each type of Stat has it's own enum of stat definitions
9 Years Ago
Condition template fix InteractionPlanData becomes BehaviourPlanData Added SkillLevelConditon, for testing the level of a given skill on an entity Added SkillRequirementCondition, for testing if we pass the required skill levels for our the BehaviourPlan in our DecisionContext package (doesnt work yet)
9 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
9 Years Ago
A couple of minor TakeFromDispenser tweaks
9 Years Ago
TakeFromDispenser now applies Skill Gain and Skills are shown in the Debug window.
9 Years Ago
Actually fix stat names in UnitSettingsEditor
9 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
9 Years Ago
Fixed StatsComponentParameters
9 Years Ago
Removed tree component from hemp