196,851 Commits over 4,110 Days - 2.00cph!
Added ents.FindInPVS, Entity:TestPVS, CUserCmd:IsForced
Changed max value of net_maxfragments from 1260 -> 1792 (max number of bytes that can actually be used for fragments atm)
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Another small idea burst on architecture.
normalized movement blendtree for the playermodel
Updated mission delivery
Added some effects
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Added feedback form to a new scene that gets loaded on game exit
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
Automated Linux DS Build #264
Automated Windows Build #264
- Leaderboards now track and display the area and level reached
FOR FUCK SAKE fix background?
FOR FUCK SAKE space back ground mat, reverting
- Broken leaderboards branch
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Automated Linux DS Build #263
Automated Windows Build #263
Automated Linux Build #263
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode
Automated Linux DS Build #262
Automated Windows Build #262
Automated Linux DS Build #261
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
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Automated Windows Build #261
Automated Linux Build #261
Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Vegetation scale adjustments