196,979 Commits over 4,110 Days - 2.00cph!

9 Years Ago
- File move
9 Years Ago
latest
9 Years Ago
- Refactoring the way eating works. Now a consume action. - Added a bunch of functions and helper classes to handle EntityContainers and resources etc
bot
9 Years Ago
Automated Linux DS Build #235
9 Years Ago
removed colour from tint
bot
9 Years Ago
Automated Windows Build #235
9 Years Ago
initialize conditional models on server start again
9 Years Ago
Ambient light in water edge shader
9 Years Ago
Reverted water edge shore shader, added SkyColor node, removed emission Fixed Impregnate at breeding groups goal plan BC reading from BCD
9 Years Ago
building source files
9 Years Ago
Stone based tent
bot
9 Years Ago
Automated Linux Build #235
bot
9 Years Ago
Automated Linux DS Build #234
bot
9 Years Ago
Automated Windows Build #234
9 Years Ago
Billboard trans texture size (sorry guys)
9 Years Ago
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
9 Years Ago
9 Years Ago
Reset building priv flags on die/spawn
9 Years Ago
Overflowed large furnaces shoot items out of its chimney
9 Years Ago
Tweak
9 Years Ago
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
bot
9 Years Ago
Automated OSX Build #234
bot
9 Years Ago
Automated Linux Build #234
9 Years Ago
This was not meant to be committed
9 Years Ago
* CRecipientFilter.GetPlayers() will no longer return invalid players
9 Years Ago
Changed max length of silence
9 Years Ago
More asserts
9 Years Ago
Improved UDM BCD read error log
9 Years Ago
navmesh
9 Years Ago
scene wip darkened bushes a bit (also ghetto wip)
9 Years Ago
Debug scores tweak and DistanceConsideration hack/workaround for navmesh agent not being on the mesh
9 Years Ago
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)
9 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
9 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
9 Years Ago
splats
9 Years Ago
Manifest
9 Years Ago
Network++
9 Years Ago
Terrain wetness
9 Years Ago
Reject rivers on extreme slopes
9 Years Ago
Merge from main
9 Years Ago
Did the same trick on military tunnels
9 Years Ago
scene
9 Years Ago
Rock formation prefab updates
9 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
Chain link impact sounds
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Rock heightmap adjustment tweaks
9 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
9 Years Ago
01 files.