197,141 Commits over 4,110 Days - 2.00cph!
cherry picking road tinting
Automated Linux DS Build #226
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
Automated Windows Build #226
Automated Linux Build #226
Automated Windows Build #225
this fixes broken adult human for me
sabertooth and terror bird, still really really rough in a lot of places
no nose on child
preparing to fix some human funkyness in next checkin
Added console shortcut to make it easier to tell people how to open the console
Merged upstream nav mesh loading changes, nav meshes now load from addons properly
game.MountGMA now reapplies models that have been reloaded on to entities
Move animal skin atlas mat out of Resources
BiomeSettingsEditor groups materials by category (generic/foliage)
FoliageTools > SpeedTreeImportWizard
Lots of prefab/material updates because ^^
adding a prefab for 15x15 road junction
added swamp court shadow meshes and combined in to one mesh.
added cruicible to lava court and animated
added lava court crucible to lava court
added swamp court fish shadowmeshes
Default world size is 3000 to assure that everyone hates me
Reverted Terrain4 (I assume this was committed accidentally)
Trainyard major level design update and dressing improvement
forgot to press refresh before checking in last time
no nose is good nose
(removed nose from male and female)
fixed ONLY clothing in bills example of clipping, rest still needs to be done.
Atmos piece added, mixer edited
Merge from prerelease/dungeons_art
Morph masking and editor improvements
- Cocktail launcher changes
Char morph editor funtimes
fixed bullseye missing decals
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FOR FUCK SAKE bomb prefab FX
FOR FUCK SAKE burner flame
!A particle blast texture
!A particle missing material
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
FOR FUCK SAKE particlenofog shader, remove refraction
!A refraction shader
FOR FUCK SAKE portal shader, fix refraction direction
FOR FUCK SAKE bomb prefab particle
FOR FUCK SAKE flame thrower added refraction
Spawn population tweaks
Fixed some stuff spawning midair near rocks