197,130 Commits over 4,110 Days - 2.00cph!

9 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
9 Years Ago
Removed event instantiators
9 Years Ago
UIManager formatting fixes and events as properties
9 Years Ago
-fixes
9 Years Ago
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
9 Years Ago
Initial changes
9 Years Ago
PickBestAnimalaToHunt uses an inverse target threat score!
9 Years Ago
Fixes
9 Years Ago
trainyard work backup
9 Years Ago
Unit combat code tweaks/fix, better hunting goals data heirarchy
9 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
9 Years Ago
UIOverlayStates
9 Years Ago
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
9 Years Ago
Data drive Unit+Senses proximity awareness Stat collections for sabertooth and terror bird Updates stats from CSV
9 Years Ago
removed static from inner court lava court meshes
9 Years Ago
terrorbird improvements to anims
9 Years Ago
added lava bubble effects to crucible
9 Years Ago
First version of pools
9 Years Ago
FOR FUCK SAKE playership prefab (tweak shoulder orientation) FOR FUCK SAKE player materials setup with new shader !A new character damage blend shader
9 Years Ago
Data
9 Years Ago
Desire condition fixes
9 Years Ago
Atmos 007 edit
9 Years Ago
Xp saving awesomeness
9 Years Ago
speed up the spear ( stone/wood) attack animation speed.
9 Years Ago
3rd person throw melee source anim
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
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9 Years Ago
Automated Linux DS Build #227
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9 Years Ago
Automated Windows Build #227
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9 Years Ago
Automated OSX Build #227
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9 Years Ago
Automated Linux Build #227
9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
9 Years Ago
Fixed desire conditions having the wrong filters set after refactor Desire code tweaks Debug shows new desire type
9 Years Ago
Moved SQLLite to its own library, refactored, unittests Xp library refactoring, cleanup
9 Years Ago
Settlement top level goal no longer cock blocked by my idiocy
9 Years Ago
Tweak
9 Years Ago
Get fucked silly coroutiner
9 Years Ago
Default asset importer settings for AudioClip, updated all sound metas Fixed pink trees
9 Years Ago
GoalPlan editor fix for DM target filtering Data
9 Years Ago
Refactoring Desire system to support the notion of Attain/Retain types. Improved DM target filtering options, with specific source options for Units and SO types Draft "manage items" goal data
9 Years Ago
cherry picking road tinting
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9 Years Ago
Automated Linux DS Build #226
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
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9 Years Ago
Automated Windows Build #226
9 Years Ago
Atmos piece fiddling
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9 Years Ago
Automated OSX Build #226
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9 Years Ago
Automated Linux Build #226
9 Years Ago
fix compile error
9 Years Ago
latest data
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9 Years Ago
Automated Windows Build #225
9 Years Ago
this fixes broken adult human for me