197,302 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Fixed Startup error
9 Years Ago
9 Years Ago
Updated Deuce
9 Years Ago
Switched LODs correctly on end game
9 Years Ago
- Improved the way items are sucked in
9 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
9 Years Ago
- More stat modifier defines
9 Years Ago
Added Rcon.web - setting to true enables websocket rcon
9 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
9 Years Ago
backup
9 Years Ago
Fixed focus shot on Mavis and Igor
9 Years Ago
dungeons scenes backup pipelines models, mats, textures, LODs, ready to place prefabs
9 Years Ago
radtown things
9 Years Ago
Switched off DOF visualise! Fixed transition issue Updated change log
9 Years Ago
FOR FUCK SAKE spikey model/texture/mat !A spikey part/texture/mat !A spikey animation FOR FUCK SAKE all spikey prefab/setup anim controller
9 Years Ago
RCon think during loading
9 Years Ago
Water2 parity with Before; minor changes
9 Years Ago
Fix compilation error in Graphics Options\Water
9 Years Ago
Closing parity
9 Years Ago
Touched ocean and river shaders
9 Years Ago
Minor water code fix
9 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
9 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
9 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
9 Years Ago
- Removed SECTR asset as it was never used
9 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
9 Years Ago
- More purging
9 Years Ago
- Purging / cleanup
9 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
9 Years Ago
updates to vm hammer source anims
9 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
9 Years Ago
- Commenting to track which stats I've implemented
bot
9 Years Ago
Automated Linux DS Build #210
9 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items
9 Years Ago
updates to character rig source files
9 Years Ago
TENN-15 - Lod added to character fbx Lion-El - Lod added to character fbx
bot
9 Years Ago
Automated Windows Build #210
9 Years Ago
Added Cowboy special
bot
9 Years Ago
Automated OSX Build #210
bot
9 Years Ago
Automated Linux Build #210
9 Years Ago
Removed sv_voicecodec Defaulted sv_parallel_sendsnapshot to 0 Bumped up steam.inf version
9 Years Ago
Female LoDs
9 Years Ago
- Stats cleanup, default values
9 Years Ago
added shadow mesh to cc max
9 Years Ago
added shadow meshses to cloud city court
9 Years Ago
- Item tests
9 Years Ago
LODs for Dreadora, skeletons and Ruud.
9 Years Ago
- Item stat modifiers now stack and calculate correctly
9 Years Ago
- More item / stats work
9 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars