199,490 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Should fix inconsistent emission on some workshop skins
9 Years Ago
player anim source updates
9 Years Ago
Looting issues fixed.
9 Years Ago
Load optimisations GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead Cleaned up entity view destruction More work on player camera persistence
9 Years Ago
FOR FUCK SAKE shader/material
9 Years Ago
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9 Years Ago
Root dir
9 Years Ago
initial commit
9 Years Ago
links
9 Years Ago
EntityManager.Reset doesn't need to go through the full entity destruction path Cleaning up Singleton/ManagerExtension init flagging, ECS reset
9 Years Ago
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9 Years Ago
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9 Years Ago
Drag detection fix, fixes.
9 Years Ago
srcdsWorkshop: Possible fix for linux not writing files
bot
9 Years Ago
Automated Linux Build #491
bot
9 Years Ago
Automated OSX Build #491
bot
9 Years Ago
Automated Windows Build #491
9 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
bot
9 Years Ago
Automated Linux DS Build #491
9 Years Ago
Suimono disabled by default
9 Years Ago
car updated
9 Years Ago
Menuscreen works, Navigation with gamepad works
9 Years Ago
Fixed a bunch of silly shit with bootstrap/game manager init
9 Years Ago
Fuel tank backup
9 Years Ago
fix when itemcontainer gets destroyed.
9 Years Ago
revert
9 Years Ago
merged inventory screen updates
9 Years Ago
AudioManager reset returns pooled sources
9 Years Ago
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9 Years Ago
SmartObject persistence WIP
9 Years Ago
Merged from main
9 Years Ago
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9 Years Ago
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9 Years Ago
TimeManager persistence improvements WorldManager weather persistence
9 Years Ago
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9 Years Ago
Some unit portrait clone optimisations Split socials persistence to partial, removed a foreach in OnMinute callback ActionChain uses FixedArray to avoid any dynamic allocs, added pooling for action chains Removed NullItention
9 Years Ago
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9 Years Ago
reduced ammo chance in supply drop supply drop falls slightly slower reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
9 Years Ago
Skin shit
9 Years Ago
protocol++
9 Years Ago
Implemented culling volumes for interior environments
9 Years Ago
Merge from main
9 Years Ago
Enforcing specularity-based dielectric Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader Final gbuffer layout
9 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
9 Years Ago
FOR FUCK SAKE ocean shader/mat
9 Years Ago
ActionChain pool return moved to behaviour/effect exit/complete state handling
9 Years Ago
Added vehicle visual damage
9 Years Ago
Fixed Action events not being cleared
9 Years Ago
Vehicle damage FX work. Removed temp stuff.
9 Years Ago
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