199,905 Commits over 4,140 Days - 2.01cph!
Increase built time timeout
Fix for misaligned leather gloves
Fixed some missing materials on den prefabs causing NREs
Let's not always cycle selected unit after game ready is invoked in PlayerController.InitUnitHandling
Refactoring Player persistence so we don't init components repeatedly
PlayerProgression refactor to use entity/asset ids in persisted data, not references
water bottle & bota bag world model updates
unconnected the part of the shader that broke lighting while next to fire
edit to jog right player anim ( to work better when holding bottles)
added some angry/breate anims to conversations
small polish on angry anims
Should fix inconsistent emission on some workshop skins
player anim source updates
Load optimisations
GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead
Cleaned up entity view destruction
More work on player camera persistence
FOR FUCK SAKE shader/material
EntityManager.Reset doesn't need to go through the full entity destruction path
Cleaning up Singleton/ManagerExtension init flagging, ECS reset
Drag detection fix, fixes.
srcdsWorkshop: Possible fix for linux not writing files
Automated Linux Build #491
Automated Windows Build #491
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Automated Linux DS Build #491
Suimono disabled by default
Menuscreen works, Navigation with gamepad works
Fixed a bunch of silly shit with bootstrap/game manager init
fix when itemcontainer gets destroyed.
merged inventory screen updates
AudioManager reset returns pooled sources
SmartObject persistence WIP
TimeManager persistence improvements
WorldManager weather persistence