200,008 Commits over 4,140 Days - 2.01cph!
Added support for pre-baked nav
Spawning AI people (with no AI yet)
Citizens navigate the world
Initial implementation of cone spells
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
Changed "MDLCache: %s needs to be recompiled" warning to include version numbers
Automated Linux Build #504
Merge MDLCache warning message
Automated Windows Build #504
Automated Windows Build #24
Added warnings where appropriate that running Steam in compatibility mode/as administrator will cause GMod/GMPublish to not work
Automated Linux DS Build #504
Automated Linux Build #24
Automated Windows Build #505
Automated Linux DS Build #24
Automated Linux Build #505
Additional foundation stacking fixes
Automated Linux DS Build #505
Updated ProcmapBench scene
Refactoring NetworkPlayer
Added server side weapon firing rate verification to BaseLauncher as well
UI cleanup
Spell fx tweaks
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render)
GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString)
Added GetConVar_Internal
Bumped steam.inf version
Fixed httpimage's not showing when loading from cache
Automated Linux Build #506
Fixed a rapid fire exploit
Automated Windows Build #506
Automated Linux DS Build #506
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak
Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)