200,008 Commits over 4,140 Days - 2.01cph!

9 Years Ago
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9 Years Ago
Added support for pre-baked nav
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9 Years Ago
Fx and stuff
9 Years Ago
Spawning AI people (with no AI yet)
9 Years Ago
Citizens navigate the world
9 Years Ago
Initial implementation of cone spells
9 Years Ago
dank mage auto attack
9 Years Ago
m92 buff mp5 craftable again (skin issue) thrown spear damage increased (f u)
9 Years Ago
Changed "MDLCache: %s needs to be recompiled" warning to include version numbers
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9 Years Ago
Automated Linux Build #504
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9 Years Ago
Automated OSX Build #504
9 Years Ago
Merge MDLCache warning message
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9 Years Ago
Automated OSX Build #24
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9 Years Ago
Automated Windows Build #504
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9 Years Ago
Automated Windows Build #24
9 Years Ago
Added warnings where appropriate that running Steam in compatibility mode/as administrator will cause GMod/GMPublish to not work
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9 Years Ago
Automated Linux DS Build #504
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9 Years Ago
Automated Linux Build #24
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9 Years Ago
Automated OSX Build #505
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9 Years Ago
Automated Windows Build #505
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9 Years Ago
Automated Linux DS Build #24
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9 Years Ago
Automated Linux Build #505
9 Years Ago
Additional foundation stacking fixes
9 Years Ago
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9 Years Ago
Automated Linux DS Build #505
9 Years Ago
FOR FUCK SAKE shader
9 Years Ago
Updated ProcmapBench scene
9 Years Ago
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9 Years Ago
AH tweaks
9 Years Ago
Refactoring NetworkPlayer
9 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
9 Years Ago
AH tweaks
9 Years Ago
UI cleanup Spell fx tweaks
9 Years Ago
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render) GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString) Added GetConVar_Internal Bumped steam.inf version
9 Years Ago
Fixed minimap zoom
9 Years Ago
Fixed httpimage's not showing when loading from cache
9 Years Ago
Aiming indicator tweaks
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9 Years Ago
Automated Linux Build #506
9 Years Ago
Fixed a rapid fire exploit
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9 Years Ago
Automated OSX Build #506
bot
9 Years Ago
Automated Windows Build #506
bot
9 Years Ago
Automated Linux DS Build #506
9 Years Ago
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
9 Years Ago
thrownweapon.cs now triggers throw anim directly deploy/repeat changes to charges charge animators updated (bools removed)
9 Years Ago
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