200,001 Commits over 4,140 Days - 2.01cph!
Skill anim triggers in Player.CmdUseSkill
Reduced size of some textures
SkillTemplate to formatting
Imported Behaviour Designer
Imported NavMeshComponents
tweaks to big skeleton cunt
Added a basic city generator
FOR FUCK SAKE ocean shader/mat
!A texture
Created home and shop buildings
hiz ready for testing + wip occlusion compute
Default screen resolution is now your desktop resolution
Automated Linux Build #502
Automated Windows Build #502
Automated Linux DS Build #502
Water bottle sounds
Bota bag sounds
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
Automated Windows Build #503
Automated Linux DS Build #503
Culling volume fixes for cave_large_medium
More culling volume fixes for cave_large_medium
Merge from save139 (caves)
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_sewers_hard)
Finished power generators/COL/LODs
removed "buggy" prefix from some scripts, seems fine?
Fixed bucket lift never going back down (hopefully)