200,008 Commits over 4,140 Days - 2.01cph!
Finished power generators/COL/LODs
removed "buggy" prefix from some scripts, seems fine?
Fixed bucket lift never going back down (hopefully)
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Fixed some deployables being placeable partially inside constructions
Added Role nouns
Disabled AI manager action chain pooling as it's buggy
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
GroupKnowledge persistence WIP
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)
Fixed a foundation stacking exploit
Fixed mesh pop in (cave_medium_medium)
Started working on hots style targetting
Removed legacy master server stuff
First version with working visibility
Fireball now appears to be cast (but isn't actually showing)
Non-targeted projectiles work now
Targeted attacks work again
Reformatting loads of shit because im dank
Projectile grabs cached collider from Entity
lowered m92 reload time
manifest et al
Fixed that lightmap crash. Sorry!
Added a note about the crash. Also removed a couple of empty folders.
Added more workshop item types