200,157 Commits over 4,140 Days - 2.01cph!
Might possibly fix some servers not letting some people craft skins
Added decal culling script to all static deferred decals
Fixed various prevent building colliders being marked as triggers
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
Nuked procedural virtual texturing
Vehicle respawning working in the real level
Fixed crash on reload
Fixed resizing issues
Updated native binaries
Updated rust native renderer dll
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Added some force to explosions because it's cool
Fixed buffer readback native interop lost in merge
Merging NetworkPlayer refactor into trunk.
Major merge in from vehicle damage etc branch.
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
Cherry picked deferred mesh decal optimizations
Fixed missing blood FX + wreckage edit
FOR FUCK SAKE ocean shader/texture
* Added a bit more friendly error messages when creating an addon with GMPublish
* Fixed a crash related to decals on high poly models by preventing decals on high poly models
Automated Linux Build #517
Automated Windows Build #517
Automated Linux DS Build #517
Automated Linux Build #25
Automated Windows Build #25
Automated Linux DS Build #25
Added a button to my tools window.
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed.
- Added a revision number to the main menu in builds, taken from the Plastic SCM revision.
- Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
Made vehicle wreckage and explosions poolable
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
Fixed bullet hit issues on vehicles. Moved hit receiver.
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
Re-enabled dynamic batching
Cherry picked 17836; dynamic batching toggle
timer.Exists will now return false for timers with deleteme flag