200,183 Commits over 4,140 Days - 2.01cph!
Fixed missing blood FX + wreckage edit
FOR FUCK SAKE ocean shader/texture
* Added a bit more friendly error messages when creating an addon with GMPublish
* Fixed a crash related to decals on high poly models by preventing decals on high poly models
Automated Linux Build #517
Automated Windows Build #517
Automated Linux DS Build #517
Automated Linux Build #25
Automated Windows Build #25
Automated Linux DS Build #25
Added a button to my tools window.
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed.
- Added a revision number to the main menu in builds, taken from the Plastic SCM revision.
- Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
Made vehicle wreckage and explosions poolable
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
Fixed bullet hit issues on vehicles. Moved hit receiver.
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
Re-enabled dynamic batching
Cherry picked 17836; dynamic batching toggle
timer.Exists will now return false for timers with deleteme flag
Automated Linux Build #518
Automated Windows Build #518
pre-merge API revamp part 1
Automated Linux DS Build #518
Wooden crates models/LODs/COLs/Prefabs and textures
Properly retired BoneRetarget (fixes RUST-1473)
API revamp part 2, now leaner; needs small fix
- Reducing input buffer sends to server. Capping max inputs to send at 10.
- Reduced explosion damage.
Removed use of NetworkEmulator
re-enabled xmas content (daily event)
coal can be recycled
fixed invisible guide for planter
Fixed zeroed sphere center in occludee instantiation/registration
Fixed occlusion camera aspect ratio issues affecting culling
Finalized API changes; added auto occ camera creation if none provided
Changed folder organization to match the Rust project; final step before merge
Fixed profiler-related script error