200,183 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Cleaned CLIENT define from native interop api
9 Years Ago
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
9 Years Ago
Fixed another u55 scripting error from merge
9 Years Ago
Reduced vehicle health
9 Years Ago
fixed large planter deploy bugs and sizes
9 Years Ago
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
9 Years Ago
Server compile fix
9 Years Ago
AH LOS tweaks
9 Years Ago
Fixed RUST-1480
9 Years Ago
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
9 Years Ago
rope prop models/Prefabs
9 Years Ago
harbor_1 backup
9 Years Ago
Fixed text chat
9 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
9 Years Ago
Cave layer fixes
9 Years Ago
Scene2Prefab
9 Years Ago
Changed MTU from 1430 to 1400 (compatibility)
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Parity with rust project
9 Years Ago
Prepping dockwall overhangs Harbor_1 dressing polish Loading bay LODs Some cover tarp meshes for containers Updated some old prefabs to current models Cover props moved folder and now fully static
9 Years Ago
Fixed some issues with behaviour pooling
9 Years Ago
Harbor_1 backup dock grounds harbor_1 definitive meshes added
9 Years Ago
Updated character source files.
9 Years Ago
Updated native libraries (updated MTU size, RUST-749)
9 Years Ago
Fixed splat painting (RUST-1482)
9 Years Ago
Removed the old pre-vehicles debug car.
9 Years Ago
Switched speed trap network message
9 Years Ago
Just removing an obsolete file
9 Years Ago
Removed forced context flush on buffer readback
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Tightened ndc occludee radius in compute Added auto register option to occludee component Promoted cpu test code to API; cleaned Updated scene
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Changed folder organization again for portability
9 Years Ago
Added default compute shader reference in OcclusionCulling component
9 Years Ago
Updated native libraries + added osx and linux
9 Years Ago
Added missing metas
9 Years Ago
Removed aspect property Updated metas to match rust project
9 Years Ago
Added dynamic occlusion culling system to third party Updated renderer native plugin to latest
9 Years Ago
Disabling occlusion culling on non-d3d11 platforms
9 Years Ago
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
9 Years Ago
Importing
9 Years Ago
Minor bugfix
9 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
9 Years Ago
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position) EntityTransformNetworking is obsolete Added Facepunch.Tick boilerplate Entity type headers in inspector PrefabId shown in inspector PrefabId set in OnValidate - so it can never be unset Run Preprocess on map entities (editor)