196,707 Commits over 4,110 Days - 1.99cph!

21 Days Ago
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21 Days Ago
beehive_spawn_swarm -> main
21 Days Ago
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
21 Days Ago
UI_Window class, limited store skin modal
21 Days Ago
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21 Days Ago
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21 Days Ago
temporary game_text debug stuff
21 Days Ago
Remove some unnecessary items from prefab. Remove old collision test.
21 Days Ago
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21 Days Ago
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21 Days Ago
instant_camera_flash_fix -> main
21 Days Ago
Create flash controller, route flash setup through there instead
21 Days Ago
Ensure flash object is off by default
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
Changed implementation to only render colour pass and leave shadow culling and rendering to Unity
21 Days Ago
Added some debug ConVars
21 Days Ago
Cant untoggle currently toggled button in rust button group
21 Days Ago
Generic search bar prefab
21 Days Ago
Merge from foliage_instancing
21 Days Ago
Limited store page baseline
21 Days Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
21 Days Ago
Abyss Containers - Updated textures and seaweed to vertical variant
21 Days Ago
blood bag col change
21 Days Ago
Iv blood stand, blood bag piles, standalone blood bag and iv material
21 Days Ago
merge from media_projects
21 Days Ago
merge from main, pre Staging wipe
21 Days Ago
Use blockout steering wheel art. Sail tweaks.
21 Days Ago
Merge from parent
21 Days Ago
Merge from steering_wheels
21 Days Ago
Fixes after merge from main
21 Days Ago
Header new icons
21 Days Ago
Header nav buttons styling
21 Days Ago
static electric heater now provides comfort S2P Oilrig small and large, radtown
21 Days Ago
Updated settings screen url implementation
21 Days Ago
Store progress
21 Days Ago
Merge from parent
21 Days Ago
Merge from main
21 Days Ago
Merge from naval update
21 Days Ago
Merge from main - second (hadn't refreshed)
21 Days Ago
Merge from main
22 Days Ago
Fixed not being able to disable friend spawn mode
22 Days Ago
merge from Raspberry_stacksize
22 Days Ago
Added ability for campfires to be used as spawn points for a players steam friends Must be enabled at the campfire, will use the friend list of the player who placed the campfire Campfire must be lit and unobstructed (visible to the sky)
22 Days Ago
merge from hackweek_command_block
22 Days Ago
merge from /missingphysimpacts/physimpacts3resurrection
22 Days Ago
merge from shopfront_deploy_fix
22 Days Ago
merge from save268 - Staging wipe
22 Days Ago
manifest
22 Days Ago
merge from hemp_tweaks