201,392 Commits over 4,171 Days - 2.01cph!

19 Days Ago
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19 Days Ago
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19 Days Ago
Merge from pilot_hazmat_dlc
19 Days Ago
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19 Days Ago
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19 Days Ago
Fixed offline store message not showing up when your net is offline
19 Days Ago
Add health threshold based speed reduction. Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
19 Days Ago
Fixed limited tab scrollbar not working Tweaked weekly skin color generation
19 Days Ago
Fixed non scrappable items not showing their market price Fixed Wall Divider Pack loc conflict
19 Days Ago
Rebalance health contribution for boat pieces. Add some damage debug.
19 Days Ago
merge from new_menu
19 Days Ago
Tweak slider NRE fix
19 Days Ago
Restored F1 items menu, prefabed the item button that keeps ending up with nan values
19 Days Ago
Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4 Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
19 Days Ago
Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
19 Days Ago
Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing?
19 Days Ago
merge from main
19 Days Ago
Restored header text for featured items Removed old item store code
19 Days Ago
Abyss loc fix
19 Days Ago
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
19 Days Ago
merge from fogmethod1 (sky branch)
19 Days Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
19 Days Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
19 Days Ago
Handle dictionary/list/native collections/abstract classes.
19 Days Ago
Fix twitch drops text not working
19 Days Ago
new_menu -> main
19 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
19 Days Ago
NRE fix
19 Days Ago
Destroy generated map textures when disconnecting from a server
19 Days Ago
Hook up server wiped on loading screen
19 Days Ago
Hook up 'respawn' button Change out the cartoony map open animation
19 Days Ago
Null check before setting texture parameters in FoliageGrid
19 Days Ago
updated ejector seat mount position and player sitting anim
19 Days Ago
Prepare some voiceline variations so that they don't repeat the same things too much
19 Days Ago
Ejector seat - added LODs and gibs
19 Days Ago
Added a crude profiler that works in release builds
19 Days Ago
Added a crude profiler that works in release builds
19 Days Ago
Rifle animation and entity updates
19 Days Ago
new_menu -> main
19 Days Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
19 Days Ago
new_menu -> main
19 Days Ago
Fix loading screen tags NRE
19 Days Ago
Swapped placeholder doors for static ones in food market barge
19 Days Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
19 Days Ago
new_menu -> main
19 Days Ago
Session Overlay
19 Days Ago
Fix loading screen having double tags again
19 Days Ago
Updated pilot hazmat prefab with new model
19 Days Ago
respawn button in session
19 Days Ago
Fixed limited skin gradient not scaling right