196,704 Commits over 4,110 Days - 1.99cph!
Added tweening support when applying styles to RustButton
Setup premium servers
Can set one button to be the default enabled in rust button group - set them throughout the UI
Minor adjustements to server browser list
tweaked wallpaper store images, brighter and slight vignette
Server browser subtabs up top rather than at the side with the filters
Fixed crashes with PCFs using ELEMENT_INDEX_EXTERNAL
Affected particle systems will not be able to load.
Remove unused convars
joy_yawsensitivity_default
joy_pitchsensitivity_default
option_duck_method_default
sv_stickysprint_default
Added sql.QueryTyped
Added value scrubbing support for FlexLength and FlexValue
Setup server browser sub navigation
Same padding changes but with top and bottom
merge from main/jungle_sound_polish
Remove padding set in body and spread it onto the pages instead
adding chicken cage prefab
View model camera animations - adding missing script to all weapons and props that needed it
Support sub domains being top level domains - provided they are regsistered with the navigation system
Chicken cage for food market
Changed spinning wheel itemname: Spinning wheel -> Spinning Wheel
Menu manager escape handling
Increase play page sizing
Show steam profile image in footer
Correctly check for demolish support when checking flag
Switched bootstrap Image to CoverImage to support other ratios
Cart button, nav bar layout
Added an EnvironmentVolumeLOD component for disabling EnvironmentVolume components that aren't within view
Limited store skin modal work
beach chair material changes
merge from wallpaper/floor
tweaked pack image contrast and rebuilt phrases
Beach chair prefabs and cloth prefabs.
LODs and Setup
chicken_pie_cleanup -> main
Slightly better buff amount
ingame store descriptions, images, video
Dont output a percentage to the buff list since it doesnt make sense
Store value in the pie and just pass it through instead
Seperate farming better genes from planter box set genes
Codegen
beehive_spawn_swarm -> main
Better bee catapult ammo lods
Ensure Bee Boulder LOD matches other catapult ammo types
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
beehive_spawn_swarm -> main
Removed in jar bee vfx from the bee boulder
beehive_spawn_swarm -> main
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.