200,734 Commits over 4,171 Days - 2.01cph!
Fixed bad equipment model spawning
added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
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Backend stuff, friends UI
plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
manifest et al
debug removal
python first pass implementation
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
Fixed rare case where stuff would still spawn too close to constructions
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
commands can be set to not be queued, commands can have string arg, chat works
Fixed some standalone client / server issues
squad editor unit panel moved to right side
Launcher unit def fix (was pointing to the wrong attack)
shared proj, dll, bunch of other stuff
chat fadeouts, refreshes etc
increased turn time 60->90 seconds
overgrowth atlas textures wip/backup
lods for road and powerlines and light posts added
manifest
python fixes
protocol++
Added single player menu option
Randomise AI truck defs
Added Truck to Truck sensors for AI