200,716 Commits over 4,171 Days - 2.01cph!

9 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
9 Years Ago
ST shader compilation fix
9 Years Ago
goat work
9 Years Ago
Protocol++
9 Years Ago
Fixed broken things
9 Years Ago
Script compilation warnings
9 Years Ago
Fixed missing scripts in some prefabs
9 Years Ago
9 Years Ago
Merged from main
9 Years Ago
Merge Fixes
9 Years Ago
default rainbow folders path
9 Years Ago
sway and irongishgint animations
9 Years Ago
Reworking UI drag and drop functionality
9 Years Ago
Small stuff
9 Years Ago
Experimenting with a "nothing" HeldItem
9 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
9 Years Ago
Added one single #define to ItemManager but it required adding a whole bunch of others.
9 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
9 Years Ago
ctf2 layout
9 Years Ago
fix
9 Years Ago
Fixed water refraction on dx11
9 Years Ago
zeroed out all the animations fixed the ironsight animations
9 Years Ago
FOR FUCK SAKE WIP UI !A Ui texture
9 Years Ago
server error fix
9 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
9 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
9 Years Ago
FoliageDisplacement is IClientComponent
9 Years Ago
Resource spawns check for constructions in radius
9 Years Ago
rabbit update (not sure what changed)
9 Years Ago
goat changes(still wont spawn)
9 Years Ago
small material tweaks
9 Years Ago
scene 2 prefab
9 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
9 Years Ago
Fixed gesture warning
9 Years Ago
Implemented Network.Read.Seek
9 Years Ago
Missing ifdef CLIENT
9 Years Ago
Merged from main
9 Years Ago
Plugin rebuild
9 Years Ago
Added RecalculateBounds context menu to entities
9 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
9 Years Ago
Merge from main
9 Years Ago
goats use generic groups
9 Years Ago
Lr300 optimisation
9 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
9 Years Ago
Merged from main
9 Years Ago
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
9 Years Ago
Electrical Box pivot change
9 Years Ago
partial goat workage
9 Years Ago
Replaced placeholder trucks and electrical boxes Scene2Prefab
9 Years Ago
Merge from main