201,448 Commits over 4,171 Days - 2.01cph!

9 Years Ago
FOR FUCK SAKE unit panel !A UI textures
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Fix for info panel not disappearing
9 Years Ago
merge
9 Years Ago
Building editor tweaks
9 Years Ago
Nvmesh obstacle pool in unit manager parents gameobjects to a container Unit portrait manager tweaks, better lighting
9 Years Ago
Mud
9 Years Ago
Baseline
9 Years Ago
Game object layer is included in renderer key hashing (batching)
9 Years Ago
Big mud
9 Years Ago
latest shelter, breaks things untill next checkin
9 Years Ago
probably still broken
9 Years Ago
Fixed entity view creation reseting asset scale
9 Years Ago
Compile fix
9 Years Ago
back to not working in the expected way
9 Years Ago
turned on building view component
9 Years Ago
CP display
9 Years Ago
small t2 wooden hut actually works \o/
9 Years Ago
reduced item count on the shelter
9 Years Ago
Carry position
9 Years Ago
Removed bear combat idle sound event Added debug panel animation control thing
9 Years Ago
More tolerant shooting vs. aiming
9 Years Ago
Higher AI aim tolerance
9 Years Ago
vending machine progress
9 Years Ago
compile fixes
9 Years Ago
Fixed deferred mesh decals
9 Years Ago
Movement doesn't trigger cooldown. Max CP capped at 5
9 Years Ago
LongHoverTime exposed to inspector. Info panel now works except attack description
9 Years Ago
McMerge
9 Years Ago
art
9 Years Ago
more art
9 Years Ago
unit info card now shows all the correct data. Added colour description tags for attacks
9 Years Ago
Hut building positions.
9 Years Ago
Fixed messed up cop aiming in C+S mode
9 Years Ago
Merge
9 Years Ago
Slightly more cops
9 Years Ago
More UI text replacement
9 Years Ago
Fixed potential NRE in SelectableIndicatorWidget
9 Years Ago
Back to safe applyVis Hiz culling enabled by default
9 Years Ago
Added dev client build option
9 Years Ago
Merge
9 Years Ago
Refactor for managers, so they handle real builds correctly. + minor edits
9 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
9 Years Ago
added most vending machine functionality protocol++
9 Years Ago
Client build issues
9 Years Ago
merge from main
9 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
9 Years Ago
made building shelter rocks more rocky