202,333 Commits over 4,171 Days - 2.02cph!
List linux dependencies in build script
Removed MAKE_CC_VERBOSE from linux client builds
Automated Windows Build #674
Automated Windows Build #675
improved store models a bit
Rocket factory / interior progress / walkways bake
moved to a scan & think AI... sheets?
increased Burner attack area size 3->4
Fixed NRE in BasePlayer.GetHeldEntity()
Add "strst" to tags if server is pending a restart
Rock Stockpiles should take small rocks, not big ones (has room for 100 after all, and fits stockpile rocks better)?
Update server information after restart started
Building placement snapping to grid
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function.
Added UnitMove and UnitAttack AI actions
Store save creation time in save file (shouldn't break protocol)
Add save creation time to server tags
Added Restarting, SaveCreatedTime to serverinfo output
Remove penalties and bonuses to whether we're carrying anything in the fight between gather and deposit goal plans.
Fixed client collider on PineBare-2 (RUST-1660)
Time events are now repeatable and get rescheduled.
Tweak to Wander Alone chance (from 50% to 25%)
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
Added Roles.ChangeRoleWeight for cleaner usage
Added Gatherer Role, used by various gathering related goal plans
GoalPlans can now define Role params
UnitSettings.RolesParameters no longer has to define a list of valid roles for that Unit type, instead we use them all via RoleDefinition.Definitions
AssetMenu/AssetList doesnt nest stuff if there's only a single reasonably sized group of uncategorized items (e.g. definitions)
Decision log shows role score for goal plans
Made area hunting into more of an attack move type command.
Positions and PositionSets can now be written directly to Blackboard.
overhang bridge piece for jumping puzzle
added beep cosmetic variants 2-6
Disabled navmesh area modifiers on cliff prefab rock objects
vm source update, added file
Ladder movement is verified on the server
reduced polycount on beep_truck_cosmetic_items_2
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
reduced tri count on beep_truck_cosmetic_items_3
Time is synced over network. Need to keep an eye on this.
FOR FUCK SAKE tile shader fix
FOR FUCK SAKE tile textures
Added Combat Component Debug
Weather FX tweaks
Firewood attachment point fix (hands only)
NRE fix in Interrupt Attack.
Combat debug shows current Combat Ability.