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133,087 Commits over 4,293 Days - 1.29cph!

2 Years Ago
Increase stacksizes of water electric components to normalize with increases when durability was removed Water pump 1 -> 3 Water purifier 1 -> 3 Fluid switch 1 -> 5
2 Years Ago
Animated rig thing for making moving projectile FX.
2 Years Ago
merge from industrial_lights_material_fix
2 Years Ago
merge from emoji_<_fix
2 Years Ago
Launcher firing sequence
2 Years Ago
Updated F-15E Textures to Correct Scale
2 Years Ago
Added More detailed Engine Emissive for F-15E Stike Eagle
2 Years Ago
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
2 Years Ago
Removed Duplicate F15E Mesh
2 Years Ago
Setup F15E Strike Eagle Flyby Added Basic Emissive Engine Glow
2 Years Ago
merge from august_art_bugfixes - broken RHIB LODs
2 Years Ago
merge from sunburn-pack-fix (just the sun glasses mat)
2 Years Ago
merge from emoji_skin_tone_removal
2 Years Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
2 Years Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
2 Years Ago
Fixed --instanced-rendering not enabling instanced rendering
2 Years Ago
Modified edge-of-world check to work for all vehicles, not just boats
2 Years Ago
Redo tooltip help commit
2 Years Ago
Help info for the new convars
2 Years Ago
Merge from main
2 Years Ago
Tweaked convar defaults
2 Years Ago
set up f15 3d model in the f15 prefab
2 Years Ago
Minor edits
2 Years Ago
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2 Years Ago
Added F-15E Strike Eagle Model and Textures Setup F-15E Materials and Basic Prefab
2 Years Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
2 Years Ago
saved out scene
2 Years Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
2 Years Ago
Improved drift-to-shore code
2 Years Ago
Fixed merge issue with unneeded using statement
2 Years Ago
Fix emoji not working if the players username has a '<' symbol in it
2 Years Ago
Merge from airpatch_media
2 Years Ago
Initial simple implementation of boat drift-to-shore when nobody is around
2 Years Ago
More working files (6P atlases) Separated temps from finals.
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from 6775
2 Years Ago
2 Years Ago
Fix so it works when you are making straight connections with no points in between
2 Years Ago
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2 Years Ago
Added tutorial bear prefab.
2 Years Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
2 Years Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
2 Years Ago
merge from main
2 Years Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
2 Years Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.