reporust_rebootcancel

124,019 Commits over 4,171 Days - 1.24cph!

5 Years Ago
▄▌▌▇█▉▌
5 Years Ago
Fix train_track_3x9 spline
5 Years Ago
Remove garbage gen in CheckAssignCollider
5 Years Ago
▉▍▋▊▄ ▌▉▊█▉▊▆ ▊▊█ ▉▄▊ ▊▆▄ ▄▋█▍▉▉▅▊ ▊▍▄▊▌ ▋▊▉▌▌▍█ ▊▉▉▄▋ ▅▊▆▍ ▆ ▆▆▅▋ █▅ ▆▋▉▇▇▄, ▌▉▊▊▌▍▋ ▍▅ ▋▋▋▇█▆█▆▇ ▍▌▊▇▋▌▉▄
5 Years Ago
Concert collision contacts loop to be garbage-free
5 Years Ago
Spline index data update
5 Years Ago
Pookie bear deploy guide update
5 Years Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
5 Years Ago
▇▆▉█ ▇▊▌▊▋ ▇▆▊▉ ▉▆▋ ▉▌ █▍▆ ▉▋▇▇▊ ▇█ ▍▌▋█▆▊▊█▉
5 Years Ago
Let manifest builds regenerate world splines
5 Years Ago
▌▇█▋▍ ▄█▅▇▆ ▄▆█▍▅▌ ▆▄▇▋▌▌▆ ▆▄▋▋▉ ▅▇ ▊▊ ▄▉▉ ▆▅▋▆▋▉ ▅██ ▆▋ ▄█▇ ▋▆▆▊ ▆▍▍▄ ▅▊ ▆▆▍▄▍'▉ ▇▆▍█▌▋▉ ▋▉ ▅▊█▋▄▆▊ ▇▅▇ ▅█ ▄▋▊ ▊▆▍▄ ▄▉▊▅
5 Years Ago
▆▄▋▉▉ ▅▄▊▆▌▇█▋ ██▆▌ █▇▇▊▊▅▍▍ ▅▍ ▍▌▉▆█ ▊▉▆▆▆▄ ▅▆▌▌▌▇▋▍ ▋█ ▇▊▅ ▋▍▄ ▋▊▍▋ ▉█▆▅ ▋▊▉▌▌▆ ▆▅▍▌ ▆▅▉ ▋▋ ▋▅▄ ▇█▊▆█▉█▉
5 Years Ago
▋▋▄▇▄ ▆▉▅▅ █▉▋▅
5 Years Ago
Revert accidental changes to deployable elevator
5 Years Ago
S2P tunnel entrance, run some more DoPrepare Fixes missing top elevator at tunnel entrance
5 Years Ago
roadsign gloves skinnable
5 Years Ago
valentines approval
5 Years Ago
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting) Ran DoPrepare on elevator.static.top to fix prefab id
5 Years Ago
Prefab updates (OnlyVisibleUnderground tag)
5 Years Ago
OnlyVisibleUnderground tag
5 Years Ago
Fairly terrible system to hide train tunnels unless inside underground environment volume
5 Years Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
5 Years Ago
test map backup
5 Years Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
5 Years Ago
added missing elevator call buttons to 1200 segments
5 Years Ago
detail pass on stairwell elevator model
5 Years Ago
realm removed some scripts on animal prefabs
5 Years Ago
same for NPCPlayerNavigator
5 Years Ago
Fix some BaseNavigator script changes getting lost between client/server switch
5 Years Ago
merge from compile fixes
5 Years Ago
Static elevator lift prefab fixes
5 Years Ago
5 Years Ago
continued
5 Years Ago
Added elevator prefabs to corridor / entrance prefabs
5 Years Ago
compile fixes
5 Years Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
5 Years Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
5 Years Ago
BaseNavigator can toggle braking. Follow path state disables braking.
5 Years Ago
Design permission check
5 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
5 Years Ago
Removing Elevator.PostServerLoad Debug.Log
5 Years Ago
Merge from static_elevator
5 Years Ago
Removing unused stair pieces prefabs
5 Years Ago
More temporary colliders for playtesting
5 Years Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
5 Years Ago
▊▇▄▋▅ █▌▉▄ ▉▋▋▍▍ ▊▄▋ ▉▇▋▌█ ▉▄▋▉▇▄█▍▍▍▌▊▇ ▄▍▊█▆▄▇ ▉▍ ▋ ▋▉▆▄▌▉ █▅▍▍▅▋ ▍▄▊ ▅▌▅▅ ▉▌▌▆▉ ▊▄'▅ ▄▅▋▉▍ ▊▇▍▍ ▄▄ ▉█▉▋
5 Years Ago
▅▄▇▉ ▊▊█ ▄▍▆▄ ▍▆█▍█ ▇▍▇▇▋▆█▋▊▌█ █ ▅▅▊ ▊█▊▄ ▍▅▍▆▊▆▄▍
5 Years Ago
Move life story update into an ObjectWorkQueue
5 Years Ago
Exterior lighting backup
5 Years Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them