123,835 Commits over 4,171 Days - 1.24cph!
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
Fix hot air balloon collider being present even when the balloon is not inflated
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Fixed issue with matrix calculations
Another attempt to stop Trigger NRE's on water volumes
Finished off shader, tidy up
Merge from corpse_floating2
Make sure corpse joint exists
Hopefully fixed NRE when exiting pool after a player had died in the pool
Move the water volume clipping plane down slightly on the above ground pool
Camera overlay asset update so they scale a bit nicer
Another attempt at fixing corpse floating
merge from summer_dlc (only description updates)
Merge from underwear_swap_fix
merge from main, fix proto conflicts from underwear, rebuild proto.
Add underwear names to game manifest string pool
removing unused roof ceiling meshes
Simplified roof models (2 meshes > 1 mesh)
Updated roof.****.full prefabs accordingly
Buoyancy components that are marked as client-side will now actually float on the client
Enabled client-side buoyancy on the player ragdoll
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Adjust car front/rear hurt triggers
Reduce car collision damage to players and to NPCs
Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty