123,808 Commits over 4,171 Days - 1.24cph!
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reduced sun glasses crafting time
Toned down speed of liquid in watergun and waterpistol
Setup liquid shader material on small water bottle
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Re-enable ownership check on summer dlc
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
elevator prefab - lighting
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
merge from main.
manifest
Merge from merge fixes branch
Water guns no longer accidentally convert salt water to regular water
Removed duplicate liquid wobble from watergun
Added backface mesh to waterpistol
reduce crafting cost of Large Photo Frame
disable Craggy Island firing range
Don't allow photo frames to deploy on top of each other
Skinned mesh for elevator cable reel operational
Elevator prefabs update
Added LODs/Gibs/Colliders/Guides for deployables
Reduced inner tube decay to be inline with boogie
Increase scale of parasol guide mesh to match actual size
Tweaked some DLC crafting times and workbench requirments
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
Use the same mask as the boat dismount check
Above ground pool will now always align up (like the large furnace)
Increased the size of the inside sockets to allow for more generous placement options
Boogie board and inner tube will now dismount the rider if it detects construction above it
Can no longer build through the boogie board or inner tube
Standing on a boogie board or inner tube will now slowly damage it
Merge from Main -> Vehicles
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
Add a bit of UI for the instant camera
Lowered wave speed boost and speed boost when moving towards land on boogie board
Raise water level on above ground pool
Check for null string in skin directory lookup
Add check in manifest build for null skin names (just a warning for now)
Build manifest