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122,820 Commits over 4,048 Days - 1.26cph!

5 Years Ago
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5 Years Ago
Color code condition UI values, red when <= 0.5. Changed "Water" label to "Water Saturation" to be more obvious what it indicates.
5 Years Ago
[D11] + Various fixes to assets
5 Years Ago
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5 Years Ago
UI work: clearer stats display, show percentage values, reordered.
5 Years Ago
[D11] Changed Distance check to SqrDistance check
5 Years Ago
[D11] Commented out a few debug.log calls that were called too often
5 Years Ago
[D11][#3037] Get popup open before hang on ps4 [#3655] Reenabled rightstick down UI event
5 Years Ago
[D11] Some tweaks to the boat optimisations to make them slightly more efficient
5 Years Ago
fix a couple of oversized textures
5 Years Ago
[D11][Art][#1582] Increased roads height to avoid Z-Fighting with terrain
5 Years Ago
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5 Years Ago
[D11] Fixes for More rotation issues and z fighting at the Launch Site
5 Years Ago
update save
5 Years Ago
merge from main
5 Years Ago
Removed FoliageRenderer class as it doesn't seem to be used any more...
5 Years Ago
wrapping up remaining caves scene terrain rework
5 Years Ago
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed WaterSystem
5 Years Ago
+ set the water AO to 0
5 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
5 Years Ago
Added menu item to reimport compute shaders
5 Years Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
5 Years Ago
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5 Years Ago
Fixed a bunch of issues, almost all working.
5 Years Ago
Switch to DirectX12 on XB1
5 Years Ago
Turn off shadow casting on decal shader
5 Years Ago
Turn off old legacy pipeline camera components and old decal system
5 Years Ago
Simpler fix for server shader stripping
5 Years Ago
[D11] Only strip shaders on CLIENT
5 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
5 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
5 Years Ago
Fixed calls to native code
5 Years Ago
[D11] Increased default joysticks deadzone to 0.3
5 Years Ago
[D11] Gas Station Gate Door position fix
5 Years Ago
Workaround for DX12 BRG limit
5 Years Ago
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
5 Years Ago
[D11] Server asset bundle build time optimisation.
5 Years Ago
[D11] Updated signal grenade particles.
5 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
5 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
5 Years Ago
Merge from sprinklers
5 Years Ago
5 Years Ago
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5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
5 Years Ago
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5 Years Ago
[D11] Portacabins vertex colour fixed