130,282 Commits over 4,140 Days - 1.31cph!
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Bandit town regression fix WIP
Prefab/mat merge fixes
Enable mipmaps on new icons
Add control help UI to the camera overlay
Refactor zoom to be stepped instead of mouse controlled
Fixed airfield regression & related prefabs.
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
Updated Hapis Island vehicle_parts spawners
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Reduced barricade health, decays even faster, higher crafting cost
Added icons for flash, filters and roll + minor viewfinder adjustments
Add zoom factor and photo counter to the instant camera UI
Fix toasts not resizing to fit their contents
roof.triangle.up.top.line models and prefabs setup
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Added grass displacement to wooden barricade cover
merge from wooden_cover_barricade
Health, crafting cost, desc update
Fixed skin not getting applied to thrown satchel charge
Skin also gets applied when picking up a dud satchel charge
merge from farming_optimisation
Fixed skins not applying to bone knife and club in third person
Padded walls (1mm) laterally to curb precision issues arising away from origin
Refactor node setup process
Fixed failed node connections not saving
Setup new node flow
Can modify shortname
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
Fixed spawning gibs for conditional models that aren't active
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Gib preview sprites in editor UI now appear immediately
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
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Make sure prefab exists in ConditionalModel attribute setup
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