130,277 Commits over 4,140 Days - 1.31cph!
Increase max mount distance on beach chair
Moved eye position further back on the chair
Smoothed eye position no longer uses a unparented transform
WaterVolume cleanup
Update clipping layermask on dismount check for WaterInflatable
OnDeployed is now called by the planner and added the placing player to the method parameters
Removed a redundant InvalidateNetworkCache
Use water volume contents to find boards/tubes to kill instead of Vis
Tidyup, dynamic, find flare utils
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Refactor recipe caching out of MixingTable and into RecipeDictionary
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updated beach chair player anim & mount position
Removed SavasIsland from building
Try and reduce ambient spec on liquid materials
Adjusted HDR Sphere materials.
Fix accidental double GetItem
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Revert DLC item skipping in item generation
Print a warning if an item shortname is null or empty
Remove old head space check again
Cleanup, add some help strings to new commands
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability
Removed foliage displacement component from boogie board
Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
Don't skip hidden items when exporting for Rust+
disallow photo frames to be locked
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s)
Kill WaterInflatables that are in a pool when the pool is destroyed
merge from main - fixes only
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mark water guns as hostile
Added gibs for all the different panels that fall off modular cars as they take damage
Don't allow players to pickup boogie board and inner tube without building priv