reporust_rebootcancel

130,287 Commits over 4,140 Days - 1.31cph!

5 Years Ago
Merge from monument_hierarchy_flatten
5 Years Ago
Unflattening hierarchies of spawned monument prefabs
5 Years Ago
fishing_village_a monument files/folders prep work
5 Years Ago
Turned it on
5 Years Ago
Added an option to only allow valid items to be added to mixing table inventory (disabled)
5 Years Ago
loot panel scene
5 Years Ago
Removed composter collider from mixing table Fixed preventbuilding volume on the incorrect layer
5 Years Ago
Mixing table bounds and volumes tweaks so it can be placed inside a 1x1
5 Years Ago
NRE fix
5 Years Ago
Increase HackableCrate mass from 500kg to 1500kg
5 Years Ago
wrapping up roof conditionals
5 Years Ago
Merge from midiconvar
5 Years Ago
Update some error strings
5 Years Ago
removing unused textures
5 Years Ago
armored passenger module material/texture merge switched panel with armored module
5 Years Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with
5 Years Ago
Don't allow empty commands
5 Years Ago
Merge from main
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
5 Years Ago
Make sure modules have SOME health when initially spawned in
5 Years Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
5 Years Ago
Only show hostile marker when within 200m of a safe zone
5 Years Ago
New vehicle presets that use the passenger armoured module
5 Years Ago
Front sliding windows now functional on the new armoured passenger module.
5 Years Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
5 Years Ago
updated WIP armored passenger
5 Years Ago
Remove obsolete comment component from vehicle module base
5 Years Ago
Fix NRE in DisableInternalCollisions when net is null
5 Years Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
5 Years Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
5 Years Ago
Method rename
5 Years Ago
Merge from main
5 Years Ago
Reduced ScrapTransportHeli outer bounds to match its actual size, they were massive.
5 Years Ago
merge from m ain
5 Years Ago
Updated gmod tshirt materials
5 Years Ago
material updates updated tshirt.skinnable references
5 Years Ago
Tshirt art update - meshes/prefabs/textures/materials
5 Years Ago
phrases
5 Years Ago
Updated HBHF sensor description to match the true detection range Slightly increased HBHF range (15m)
5 Years Ago
Fixed White Volcano Firework typo
5 Years Ago
merge from modder_prefab_requests
5 Years Ago
faster water pumps and pumps yield more water per pump
5 Years Ago
Added Hapis Farming vending machine for map makers
5 Years Ago
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
5 Years Ago
Merge from midiconvar
5 Years Ago
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5 Years Ago
Don't open crafting or inventory while debug camera is active
5 Years Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
5 Years Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)