134,106 Commits over 4,444 Days - 1.26cph!
quick refactor, more setup
Fixed major gaps in supply drop
relaxed rug placement to allow deployment on ceilings again
Fixed certain rug stacking exploits
Initial work on handling train/rigidbody and particularly train/train collisions
Added a small flashing light to deployed telephones while they're ringing
Override RealisticMass for all vehicles, making it match the rigidbody mass
Clean up and standardise colliders on deployed phone across client and server
Allow setting throttle properly while train is still starting up
Renamed "face lower" wearable slot to mouth
Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot
Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection)
Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
Moved santa beard back to the face slot to prevent stacking protection
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
Fixed broken cave_large_sewers_hard culling volume section
kayak paddle - model & animation update
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
Merge MoreVehicleWork -> Main
Clear looking at data if the trace is rejected on the final menu options test
Epic file gymnastics to get road splines to ignore certain terrain sections
Pre road terrain ignore flags
Dof target mode should now work when playing a pre recorded camera animation
More coastline & related.
Make the AI controlled drone face the direction its moving
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Fixed issue with cliff shader not getting correct biome tint.
Radtown 3 replacement/fix checkpoint