reporust_rebootcancel

121,379 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
[D11] Changes
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
Server inventory tweak
6 Years Ago
GameStat fixes
6 Years Ago
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
6 Years Ago
[D11] Fix for campfires not having textures on the gib parts when destroyed
6 Years Ago
Menu doesn't use Toggle control (because Unity 2019 broke it) Menu screen tweaks
6 Years Ago
[D11][Tutorial] merge r35290 from console
6 Years Ago
blocker fix on excavator walkways
6 Years Ago
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
6 Years Ago
Terrain topology painting Static trees colliders (monument specific)
6 Years Ago
Steamworks CreateInterface fallback
6 Years Ago
bone knife desc fix Phrases fix
6 Years Ago
[D11][Tutorial] merge r35276 from console
6 Years Ago
[D11][UI][#2067] Fix for crash when selecting water containers
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
6 Years Ago
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
6 Years Ago
[D11] Some test methods for new way of building
6 Years Ago
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
6 Years Ago
[D11][Tutorial] imported single player map from shelf
6 Years Ago
[D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
6 Years Ago
Steamworks use CreateInterface instead of FindOrCreateUserInterface
6 Years Ago
optimized the gravel piles material
6 Years Ago
terrain splat painting backup
6 Years Ago
[D11][UI] Improvements to crafting queue swapping (server and queue side)
6 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
6 Years Ago
[D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
6 Years Ago
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
6 Years Ago
Fixed NRE reports being grouped up
6 Years Ago
loot spawns placement
6 Years Ago
Progress
6 Years Ago
Organized weapon VFX preset files. Particle cullers on secondary effects. Various polish & cleanup.
6 Years Ago
Narrow+wide shotgun vfx.
6 Years Ago
UI scope no longer scales with UI scale viewmodels no longer lag behind when in vehicles scope no longer freaks out and lags behind when on vehicles muzzle flashes no longer simulate at low fps when in the distance
6 Years Ago
fixed water junkpiles despawning when players were nearby
6 Years Ago
[D11] [Audio] FE SFX Fixes
6 Years Ago
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
[D11][Tutorial] Halved resource cost of key tutorial craftables
6 Years Ago
Unity 2019.2.0b1 compatibility
6 Years Ago
Fix inventory button sizes getting out of sync
6 Years Ago
[D11][Tutorial] Further decrease in crafting times in tutorial
6 Years Ago
Inventory reload properly
6 Years Ago
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
6 Years Ago
merge from main