121,389 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] FE SFX Fixes
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
Doorways render as full walls in reflection pass to prevent light bleeding
[D11][Tutorial] Halved resource cost of key tutorial craftables
Unity 2019.2.0b1 compatibility
Fix inventory button sizes getting out of sync
[D11][Tutorial] Further decrease in crafting times in tutorial
Inventory reload properly
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
[D11][Tutorial] Hint prompts with max display counts now use local player save data
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
Fix inventory exceptions
Log unhandled async errors
[D11][UI] fixed issue with queue icons navigation
quarry dump truck and digger colour changes
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] Typo in Jenkinsfile
[D11] New stages in jenkins
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness
[D11] [Audio] Fixes pause menu clickyness
[D11] Update Beanie hat descriptions
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
[D11] Proper way for Jenkins to clean Workspace
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
async exception crash bandaid
[d11] [Audio] Some minor tweaks
[D11][UI] removed unneeded layout group
[D11][UI] Improvements to Vehicle fuel storage UI, Added new loopt panel class to control Vehicle fuel storage. Removed unneeded translate call.
[D11] [Audio] Adds in popup alert sfx
[D11] [Audio] Adds in popup alert sfx
[D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
[D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
[D11] Re-adding Flame Turret sounds
[D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
[D11] [Audio] Fix map ping
[D11] [Audio] Fix map ping
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
[+] Add Unity setup change
[D11] [UI] moved the fuel remaining calculation to the server, so that we can calculate it properly in seconds
Split menu into prefabs instead of scenes
[D11][UI] Fix for broken font issues
[+] Honor strict Jenkins syntax