reporust_rebootcancel

130,086 Commits over 4,140 Days - 1.31cph!

11 Months Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge from radtown_monument_fixes
11 Months Ago
Backups
11 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
11 Months Ago
Added ballista seat, prefabs setup
11 Months Ago
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11 Months Ago
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11 Months Ago
viewmodel updates
11 Months Ago
Reduce wolf flee speed
11 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
11 Months Ago
Ballista prefab setup, code baseline
11 Months Ago
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11 Months Ago
Gesture test
11 Months Ago
Same treatment for VM weapon flashlight
11 Months Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
11 Months Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
11 Months Ago
Compile fix
11 Months Ago
Partial modifier and RPC build
11 Months Ago
- Scene updates - Prefab properties populated - Manifest
11 Months Ago
Merge fixes
11 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
11 Months Ago
radtown_spline_fixes -> main
11 Months Ago
patrolheli_orbitstrafe_fix -> main
11 Months Ago
radioactive_water_convars -> main
11 Months Ago
buoy_spawn_fix -> main
11 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
11 Months Ago
BCE setup
11 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
11 Months Ago
removed dependency on BaseEntity from AttachTo
11 Months Ago
-Ballista Begin
11 Months Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
11 Months Ago
Polish to catapult art. Added decal renderer to catapult prefab.
11 Months Ago
HCR viewmodel anim updates
11 Months Ago
corrected body used by horse for towing and some hitch->tow renaming
11 Months Ago
Complete/fail setup
11 Months Ago
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11 Months Ago
Initial scene setup
11 Months Ago
merge from main
11 Months Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
11 Months Ago
Start/stop basics
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
11 Months Ago
QteEntity, QteSnake and TriggerQTE basics.
11 Months Ago
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