reporust_rebootcancel

129,964 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
10 Months Ago
merge from primitive/batteringram_playercollider_fix
10 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
10 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
10 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
10 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
10 Months Ago
Fixed static ballista mount culling too early
10 Months Ago
merge from primitive/techtree_constructable_infopanel/
10 Months Ago
Added the constructable item info UI panel to the tech tree as well
10 Months Ago
Added the constructable item info UI panel to the tech tree as well
10 Months Ago
merge from primitive/ballista_towing_repos
10 Months Ago
Fixed ballista towing not showing ropes
10 Months Ago
merge from catapult_ragdoll_visibility_fix
10 Months Ago
forcing culling visibility of player with ragdolling
10 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
10 Months Ago
Merge from tiger
10 Months Ago
merge from horse_double_ragdoll_fix
10 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
10 Months Ago
resetting airtime and grounded state when horse exits ragdoll
10 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
10 Months Ago
snake anim controller set up and linked to its entity
10 Months Ago
Continuing work on zigg shell (still heavily WIP)
10 Months Ago
network++
10 Months Ago
manifest
10 Months Ago
merge from primitive
10 Months Ago
merge from primitive/deployable_ammo
10 Months Ago
Merge from main
10 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
10 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
10 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
10 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
10 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
10 Months Ago
More reliable chain reactions
10 Months Ago
Fixed explosives not doing damage
10 Months Ago
▇▊▇▅▋ ▇▇▍▆ ▇▆▉▋_▄▄▋▇▇▋▆_▍▆▋▉
10 Months Ago
▋▇▊▌▆█ ▍█.▅▄▉▋▄▉▇▅▍▋ ▋▌▌ ▍▊▆▉ ▊▅▍▋▄▉▍ ▅▊▋▇▉▍▉▉▋▄█▊▅▅▌ ▆█▆ ▌▉█▊▆▌.▋█▇▉▆▍▊▅█▊▉▇▋▍▉ <▍▆▆▅▋▉▍> <▄█▌▍▉█> ▅▍█ ▉█▍▉▅▊▍
10 Months Ago
Set up flammable version, better iexplosion effects
10 Months Ago
First pass on deployable siege weapon ammo
10 Months Ago
RidableHorseAudio null checks just in case
10 Months Ago
horse skid sound
10 Months Ago
merge from primitive/era_loot_tables -> primitive
10 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
10 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
10 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
10 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
10 Months Ago
Also add support to filter loot tables from the entity directly based on the era
10 Months Ago
▊▆▍▆▆▇▄▍ ▇▉▋▉▋█ ▊▌▍▉▌▌▊▇ ▇█▉▋▉▋▆▄ ▄▋▋▍▍▍