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135,506 Commits over 4,474 Days - 1.26cph!

1 Year Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
1 Year Ago
wip shader test
1 Year Ago
Server receive packed sync var methods
1 Year Ago
naval_update ➡️ scientist_rhib
1 Year Ago
main ➡️ syncvars
1 Year Ago
main ➡️ naval_update
1 Year Ago
Commented ddraw and logs
1 Year Ago
merge from main
1 Year Ago
Comments
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from jungle_update/vine_pool
1 Year Ago
merge from main
1 Year Ago
merge from feedback_server_version
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
merge from vine_descent_repeating_fix
1 Year Ago
merge from heli_jungle_monument_fix
1 Year Ago
merge from fix_croc_car_and_shelter_attack
1 Year Ago
merge from wildlife_hazard_vis
1 Year Ago
merge from boomerang_fixes_2
1 Year Ago
merge from vine_mountable_passthrough
1 Year Ago
Recalibrated for both extremes of the fog range.
1 Year Ago
merge from amplify_lighting_fixes
1 Year Ago
Floor and ceiling paper spraycan reskinning
1 Year Ago
Fixed floorpaper clipping on jungle skin
1 Year Ago
Minor changes
1 Year Ago
Updated all building block prefabs 2/2
1 Year Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
1 Year Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
1 Year Ago
merge from hammer_overlay_fix
1 Year Ago
merge from travelling_vendor_spawn_fix
1 Year Ago
merge from Jungle_Ak_viewmodel_updates
1 Year Ago
merge from jungle_dlc
1 Year Ago
merge from raddart_fix
1 Year Ago
merge from vendingmachine_storage_monitor_fix
1 Year Ago
merge from jungle_update)
1 Year Ago
merge from computer_clipdoors_fix
1 Year Ago
merge from clientdemo_netwrite_read_fix
1 Year Ago
Fixed broken terrain setup
1 Year Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
1 Year Ago
Prefab setup
1 Year Ago
Added cow model, materials, textures.
1 Year Ago
More placeholder ceiling paper skins
1 Year Ago
1st pass view model camera animations for content in the tools list
1 Year Ago
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1 Year Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
1 Year Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
1 Year Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
1 Year Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false