reporust_rebootcancel

125,458 Commits over 4,079 Days - 1.28cph!

1 Year Ago
added new pipe tool texture atlas variant for more variety
1 Year Ago
Fish setup
1 Year Ago
Change grade context menu NRE fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Close any existing tutorial modals when opening a new one
1 Year Ago
Can no longer talk to the NPC between missions
1 Year Ago
Rename scientist to survivor
1 Year Ago
Parent merge
1 Year Ago
Removed ToggleClientBuoyancy
1 Year Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
Merge back in
1 Year Ago
Experiments
1 Year Ago
Merge from halloween2023
1 Year Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
1 Year Ago
Merge from main
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
1 Year Ago
Merge from tutorial_island
1 Year Ago
Better torch phrases
1 Year Ago
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1 Year Ago
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1 Year Ago
Minecart icon
1 Year Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
1 Year Ago
▅▋▄▇▌▅█▉ █▇▍▊▇. █▋ ▍█▅▍ ▅▌▅▉ ▋▌█▋ ▄▆▅▇ ▆▄█▅▍▇█▌ (▌.▋. ▉▉▌▊ ▍▍▇▅▇▍▉▅ ▍▄ ▄▅▇▉▇▇█ ▇▆▍▊▉▍▇) ▌▊▍▇▄ █▇▉'▊ ▄▌▉█ ▍▌▆▋ ▅▅▇▄ ▋▍▍ █▉▆▆▇▌. ▄▇▄▄▆ ▋▄ ▆▄▉▋▉█▆▊▌▍▉.
1 Year Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
1 Year Ago
Added Dracula Mask model/materials
1 Year Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge from /main/shader-std2decal-extended
1 Year Ago
Fixed decal layer order in inspector
1 Year Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
1 Year Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
1 Year Ago
Re-added PlanarReflectionCamera to MainCamera prefab
1 Year Ago
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1 Year Ago
cherry picked 88250
1 Year Ago
merge with main 2
1 Year Ago
merge with main
1 Year Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
1 Year Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
1 Year Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
1 Year Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
1 Year Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
1 Year Ago
fix tests
1 Year Ago
more mirror wip working out blend layer
1 Year Ago
HuntingTrophy_Large lods HuntingTrophy_Small lods
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Fixed specular version of blend layer