125,462 Commits over 4,079 Days - 1.28cph!
Implement disposing / cleanup of instanced rendering when leaving server
ConVar.Mesh.quality will scale instanced rendering LODs too
Slow burning atlas.
Converted all to TGA because f that PNG alpha noise.
Cleanup GlobalNetworkHandler
Merge from global_networked_bases -> aux2
Fix blue deploy guide not showing for instanced prefabs
Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
Manually set "globalBuildingBlock" for all building block prefabs
Remove magic "is BuildingBlock"
Eliminated a couple more functions
Convert sleeping bag and bed
Change `global_rendering` convar into a command line argument `--use-normal-rendering`
Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
Merge from nexus + manifest
Merge from global_networked_bases -> aux2
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
Converted conditional model prefabs
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
Fix ConstructionPlaceholder renderers not being removed
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
exported oiljack arm after mesh edits and set up anim controller
Merge from global_networked_bases -> aux2
Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
merge from ping_sfx_slider
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Merge from hackweek-chat-emoji
Speculative changes to prevent RustEmojiLibrary NRE's
Revert
84733 due to unresolved issues with some physics situations like stacked items
LookAtWeaponRack UI cleanup
Simplified and cleaned up some placement effect stuff
Pumpjack materials update
merge from patrolheli_water_fixes
merge from animated_neon_fix