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125,756 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
2 Years Ago
Fixed Emission toggle not disabling emission
2 Years Ago
Fixed Base layer UV when Emission uses secondary UV
2 Years Ago
added uv2 to tv and base emission texture updated textures
2 Years Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
2 Years Ago
merge from main
2 Years Ago
Fixed tugboat being destroyed when loaded from a save
2 Years Ago
added ao to salvaged ice pick
2 Years Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
2 Years Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
2 Years Ago
merge from building_skins_3
2 Years Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
2 Years Ago
merge from main
2 Years Ago
Allow timed explosives to attach to Tugboat
2 Years Ago
merge from main
2 Years Ago
Revert accidental tugboat HP change
2 Years Ago
merge from industrial
2 Years Ago
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
2 Years Ago
Detached small wheel in cinematic rig
2 Years Ago
Abyss DLC item name and desc updates
2 Years Ago
FallbackWater material tweaks
2 Years Ago
Vehicle auth system baseline
2 Years Ago
Ferry terminal monument topology tweak
2 Years Ago
merge from main
2 Years Ago
save239 -> main
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Server fix
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Backups
2 Years Ago
Texture dir move
2 Years Ago
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2 Years Ago
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Backups
2 Years Ago
Merge from save239
2 Years Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
2 Years Ago
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
2 Years Ago
Made the screens flicker and take a little while to come up completely when the engine starts up
2 Years Ago
Tugboat instrument panel emission now turns off when boat engine is off
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Have the Tugboat cabin light be always on
2 Years Ago
Don't allow tugboat headlight while engine is off Turn on tugboat headlight automatically when engine starts
2 Years Ago
Reduce from 6 to 2 frustum planes
2 Years Ago
Updated broken cine prefabs stomped from merges
2 Years Ago
Fix twig foundations not showing Cull shadows at shadow distance Make a separate monobehavior to call into InstancedEntityScheduler - due to PreProcess is being called before the InstancedEntityScheduler was spawned
2 Years Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
2 Years Ago
Fixed crazy interaction between thrown physics objects and tugboat. Move them to the Harvestable layer while parented to something - simply because that layer has no physics interactions but does allow player interaction.
2 Years Ago
Merge from save239
2 Years Ago
Fix rotation of parented entities when changing skin (fixes another tugboat door reskin issue)
2 Years Ago
Updated tugboat prevent building areas to their final configuration