reporust_rebootcancel

125,757 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
2 Years Ago
Reapplied AK drip.
2 Years Ago
sitem setups skin approval
2 Years Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
2 Years Ago
Tweak diver ak cloth parameters
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
2 Years Ago
Rowboat bow splash FX iteration.
2 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
2 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
2 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
2 Years Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
2 Years Ago
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2 Years Ago
Fixed oilrig flames visible through thick fog
2 Years Ago
Pumpjack files update
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
codegen - compile fix
2 Years Ago
Fixed underwater sunken barge shader issues on glass
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from combat_knife_untie
2 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
2 Years Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
2 Years Ago
compile fix
2 Years Ago
Lots of fixes make the grid based rendering minimally functional again
2 Years Ago
Added LOD4 for the pumpjack
2 Years Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
2 Years Ago
Proper directory for tank 4 cinematic textures
2 Years Ago
Made monument topo bigger around road node
2 Years Ago
Network++
2 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
2 Years Ago
helmet variation 1 & 4 cinematic textures
2 Years Ago
Manifest
2 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
2 Years Ago
Tank 2 & 3 cinematic textures
2 Years Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
2 Years Ago
Ocean is slightly less transparent when shallow
2 Years Ago
Increased effect of diving mask in deep water
2 Years Ago
CylinderVar4 cinematic textures
2 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
2 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
2 Years Ago
Vehicle auth system improvements
2 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
2 Years Ago
Fixed Emission toggle not actually disabling emission
2 Years Ago
Fixed Base layer UV when Emission uses secondary UV
2 Years Ago
FT S2P