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125,530 Commits over 4,079 Days - 1.28cph!

2 Years Ago
Toned down player preview lighting brightness
2 Years Ago
Fixed gaps under tugboat doors
2 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
2 Years Ago
More accurate comment
2 Years Ago
Fixed server-side projectiles not damaging tugboat
2 Years Ago
diver pickaxe sounds
2 Years Ago
diver torch sounds
2 Years Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
2 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
2 Years Ago
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2 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
2 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
2 Years Ago
More fixes
2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
2 Years Ago
2 Years Ago
Matched sonar blip colour to sonar sweep colour
2 Years Ago
Merge from save239
2 Years Ago
Reinstated changes from 84010 and 84019
2 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
2 Years Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix
2 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
2 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
2 Years Ago
Added colliders and updated the LODs for the oiljack
2 Years Ago
Water droplet material is underwater masked.
2 Years Ago
Added water masking to Glass/GlassTransparent shader
2 Years Ago
Replace all materials not just first
2 Years Ago
brick skin texture polish
2 Years Ago
Fix for submarine windows missing underwater effect
2 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
2 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
2 Years Ago
Fixed tugboat radar flickering
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Merge from save239
2 Years Ago
tweaked wood door to match other doors bounds vertically
2 Years Ago
re-exported single wood door textures for higher quality
2 Years Ago
Water drink prompt tweaks
2 Years Ago
Fixed snowing underwater.
2 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
2 Years Ago
custom shadow proxies for brick wall meshes
2 Years Ago
Fixed moonpool water issues
2 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
2 Years Ago
Underwater fog slightly darker.
2 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
2 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound